Showing posts with label Robert E. Howard. Show all posts
Showing posts with label Robert E. Howard. Show all posts

Sunday, June 5, 2016

Awesome Swords & Sorcery Covers I: Frank Frazetta's Conan

I just meant to put up a batch of my favorite S&S book covers for a quick post, and instead found myself hunting down Frank Frazetta's Conan covers. It's not that there aren't other covers I like and affected me growing up, but I suddenly realized how deeply these helped build my visual interpretation of the genre and decided to focus on them.

Part of me, the overly-intellectual part that channels dime store (really, shouldn't that be dollar store now?) Freudianism, assumes my adolescent self was jazzed by the pictures' blatant power fantasy imagery. There's Conan with a nubile woman curled up, subserviently, at his feet. There he is, teeth exposed in a primal grimace with his arm around Thak's neck and a giant dagger raised up high. With sword and shield held high, he rides through his enemies, trampling them under hoof.

The main part of me, though, says "pshaw!" to all that. I like these covers because they're cool. Yeah, there's a bit of a power trip inherent in Frazetta's artwork. Conan's the biggest, baddest guy around and nothing can stand in his way for long. What's not to like?

And they're darkly gorgeous. You can smell the smoke, gore, and sweat seeping off these covers. These are some of the most viscerally exciting S&S artworks ever done, and I am forever grateful to Frazetta for creating them.



Thak and Conan, Conan and Thak. The young Conan rampaging on rampaging monkey-man. I've always felt bad for Thak. Some priest's dank dungeon shouldn't be his home, he should be running free in the wild, plucking bananas and wooing some monkey-woman. 




Cool as this is, it always struck me it's too cold for Conan to go around pantsless. I don't demand verisimilitudinous perfection in S&S, far from in fact, but, dang, Conan's never struck me as too stupid to wear dress for the weather.


I think this is the most iconic Conan picture ever created. I can almost see his chest and shoulders heaving after just having killed all those creatures he's standing on. The swirling mists and skulls hovering behind over the flames are the forces still arrayed against him, but we know Conan will prevail.



I'm as indifferent to this picture as Conan is to the man he's throttling. That look on his face makes me thinks he's thinking back on his youth, or maybe remembering he's got to pick up milk after work.



Not the best, but the first one I saw. I first dug this out of one of my dad's legendary book boxes in the attic. I knew the name Conan, but nothing about him. Then I read "Red Nails," and was hooked for life. I assume this for "Beyond the Black River." 



UPDATE: I love this one. We don't see Conan's face, because he's too busy facing off against the world, despite being manacled in place. But seriously, what's with the peanut gallery on the steps? Are they waiting to see who wins, for scraps? What? And that snake. Seriously, it took the time to slither through the Cimmerian's legs instead of just eating him? Seems a little unbelievable, if you ask me. 



Looking at this picture with a critical eye it kinda stinks. What the heck is that Conan's wearing, a barbarian girdle? And why isn't his chest protected? Whatever. The horse, bucking and screaming as it smashes Conan's opponents is intense. I do really like the band of pink sunlight piercing the blue and black of the shadows.


Great cover for a poor book. The picture distills S&S to some of its essential salts: muscled barbarian, evil wizard, slimy, slithering monsters, and nubile damsel in distress. While I love the feeling of movement implied by the swinging censer, and bits of Conan's man-necklace, I also love it's the snapshot effect. Conan's in mid leap, one unseen foot balanced on the altar, his hands prepared to throttle the sorceror. The latter, arm outstretched is ready to swing downward, ripping open his helpless victims. Looking at all these together, this might be my new favorite.

There you go, some of the best and most influential S&S covers. I love that they are so unabashedly violent and masculine. There's no doubt what sorts of stories you're going to find behind those covers. Thank you, Messrs Howard and Frazetta (and De Camp, Carter, and what the heck, Nyberg, too).

The rest of the Ace Conan covers were done by Boris Vallejo. You can look them up on your own, because I don't like them and am not putting them up.

Saturday, March 22, 2014

Tim Kirk REH Stuff

Looking back, I think everyone can agree that the best thing about the Conan pastiches from Berkley were the Tim Kirk illustrations. Each book has a map followed by pictures ranging from mundane items, like poinards and hauberks, to magical paraphenelia. They're simle black and white pictures that still figure heavily in my mental images of Conan's world. They are as integral to those images as is Frazetta's and Kelly's depictions of Conan.

Kirk's master map of Hyboria from Conan the Swordsman


illus. from Conan the Swordsman


Map of the Steppes from The Sword of Skelos



Arogossean and Aquilonian Border from Conan the Liberator



Zingaran Capital from Conan and the Road of Kings


illus. from The Road of Kings
















Map of the Steppes from The Spider God and illus. from The Spider God




Map of Stygia Conan the Rebel


illus. from Conan the Rebel






Thursday, March 13, 2014

Solomon Kane Covers

   Solomon Kane gets much better artistic representation on his covers than Kull does. I think Jeff Jones' illustrations are the best. They're appropriately dark and moody for Howard's dark and moody Puritan adventurer. 
   Don't get me wrong, Gary Gianni's Wyeth-style pictures are awesome. Looking at them, it's pretty easy it to imagine a beautiful Scribner's Illustrated Classic version of Solomon Kane. But the Jones' pictures get at the mix of action and darkness better.



Jones I


Jones II


Jones III


This is the first Solomon Kane book I owned. The cover's ok (I don't know who did it and I'm not near the book), but the Tim Kirk interior illustrations and maps are even better. 


Bob Larkin's cover for the Bantam collection I didn't own is pretty awful. With out thrust pecs, Kane's planning to protect the shiny, naked girl. Sheesh! Still, I'd like to have a copy for the Tim Kirk art.


This third and final issue of Cromlech has a pretty neat cover by Steve Fabian. Nice and stark, just like Kane's pilgrim getup. 


Ken Kelly, Howard artist nonpareil, drops the ball with this one. A master of motion and energy with his Conan covers, this looks static, as if Kane's posing for a statue. 
So here we come at last to Gary Gianni's beautiful covers. Like I wrote, this could easily have graced a Scribner's Classic Howard book in a better world. Who doesn't like sword fights and monsters? It would have looked perfect between Westward Ho! and The Black Arrow.







Thursday, March 6, 2014

King Kull Kovers

King Kull never got the illustrated love Conan received. It's a shame because there's a lush, liana-drapped decadence I associate with the Kull stories that I think would lend themselves to the sort of art folks like Frazetta and Kelly specialized in. Still, there've been so decent to excellent covers over the years.

One of the first and easily my favorite. It captures Kull's balancing act between his savage heritage and Valusia splendor. Plus - serpent man in background with bat/monster.


I'm not a big fan of Achilleos and this only increased my lack of love for his work. The gore doesn't bother me, it's the creepily muscled torso.


 Yeah,....this just isn't good at all.


It's alright. Kelly's one of the best Conan artists but this doesn't quite work for me. Kull's a little too Conanesque for me. I don't know, I expect more than a fur loin cloth. And his right hip's oddly proportioned.



These are my second and third favorites. Murderous serpent men in the first, a battlefield declaration in the second, in both illustrations Kull looks just right. 

I won't, because a) I've got too many other things to be read, b) I'm lazy, but just looking at these pictures really makes me want to read the stories again. Or at least wish the Kull movie didn't stink to high heaven.

Tuesday, February 18, 2014

Deus Vult - On crusade with Alfred Duggan

My review of Alfred Duggan's Count Bohemond just went up over at Black Gate. Not a crusade adventure like the stories of Lamb or Howard but a more sober examination of one of the period's towering figures.
   I only know of the writer Alfred Duggan because my dad had a copy of Count Bohemond in the attic. I only knew it was related to the Crusades because of the REH story "The Track of Bohemond" in The Road of Azrael. I only picked it up last week to read for review because I want to mix in some historical fiction along with the usual S&S. You know, to class up the joint a bit.
Seriously, because of S&S's deep roots in historical fiction and that there's a lot of similarities between the two genres, I thought it made sense to add some of it to my reviews. Tons of great old stuff is out there and plenty of new stuff's being written right now. I can't imagine any fan of S&S or heroic fantasy wouldn't be open to trying it out.
   I really don't know much about the Crusades. Most of what I knew until this past week was a mix of old romantic notions of the crusader period and the modern anti-imperialist condemnation of it. I think I have a little better grasp of the age now because almost every other page of Duggan's novel sent me to my copies of my books on the subject including Geoffrey Hindley's The Crusades, Zoe Oldenbourg's The Crusades and the Alexiad by Anna Comene.
   Ultimately, I believe the initial impetus was from the Byzantine's hope
that Anatolia could be recovered and the Westerners' that the Holy Land could be recovered and the centuries of Muslim victories overturned. At a time when warfare was endemic and pacifists scarce on the ground the crusaders were no better or worse than any other army.
   This may get me in trouble but I've never quite understood the animus some people seem to have towards the Crusades. There were horrible atrocities but sadly nothing rare for, well, pretty much the entire history of mankind. Some call them unprovoked but the reality is they were a response to centuries of defeats. When they failed the aggression from the East continued for another five or six hundred years. When did Greece win its independence from the Turks? It's not until the middle of 19th century that the West emerged the clear victor in the war with the East. Anyway, that's my take.

This week's music was almost exclusively Oasis. I'll probably get that worked out of my system in week or two. I imagine I'll get back to the heavier stuff after that.



Tuesday, November 19, 2013

Historical Adventure

   From its beginnings , swords & sorcery has been closely tied to historical adventure stories. Robert E. Howard showed it was really only a short step from Harold Lamb's stories to his own Hyborian tales. Broadly speaking, both genres are action and adventure oriented and usually set in some exotic or war torn land.
   Two of my most recent Black Gate posts were about historical novels (ok, Battle in the Dawn's caveman stories are pushing it a little). I've really enjoyed them and have been hoping to read more of them for some time now. That's got me thinking I'll probably read one every month or so. It'll mix things up and give me an excuse to catch up on a lot of books I really should have read already.


   In a recent e-mail conversation this very subject came up as did number of titles that I would like to read over the next year or so. Last summer, M Harold Page had a great post about the books of Ronald Welch. Paul R. McNamee recommended Tim Willock's Tannhauser books and I know lots of people love Bernard Cornwell's various series.  And of course it doesn't only have to be Crusaders and Vikings. There's plenty of reputedly great swashbuckling novels I haven't read either as well as some old Howard Pyle I've got sitting around.


So here's my prospective list for the next twelve months.

Frans G. Bengtsson - The Long Ships
H. Rider Haggard - Eric Brighteyes 
Harold Lamb - Swords from the West
Robert Low - The Whale Road
Talbot Mundy - Tros of Samothrace
Henry Treece - The Invaders, The Dark Island and Red Queen, White Queen
Arturo Perez-Reverte - Captain Alatriste
Tom Willocks - The Religion
Rafael Sabatini - Captain Blood

   Looking at the list, it's a lot of Vikings (and I'm planning to reread Hrolf Kraki's Saga pretty soon, so that's even more Norsemen in my future), so I think I need to mix it up a bit. Let me hear any titles you recommend or comments on any of the above.

 This week I'm reading Harpy's Flight by Megan Lindholm, aka Robin Hobb. I really liked the story "Bones for Dulath" featuring the novel's heroes, Ki and Vandien, and I thoroughly enjoyed her Soldier's Son trilogy, so I've got my hopes up.

Tuesday, July 9, 2013

James Allison - Æsir Remembrances

   Two of my favorite Robert E. Howard stories are "Marchers of Valhalla" and "The Valley of the Worm".  Both feature James Allison, a crippled man, withering away in the heat of 20th century Texas and capable of seeing "with clear, sure sight the grand panorama of lives that trail out behind (him)".  Over the course of those two terrific stories and the less terrific "The Garden of Fear", Howard's protagonist relives past lives as blond, proto-Aryan warriors, all  struggling against bloody nature, ferocious enemy warriors and terrifying monsters.  There are some fragments but I haven't read them so you're on your own with them.
   I'll start by saying that "Marchers of Valhalla" is a story that has loomed large in my S&S mindscape for a long time.  I consider Weird Tales' failure to buy it and that it went unpublished till the seventies unjustifiable crimes.  It's big and bold and pushes all of Howard's points about barbarism versus civilization, the latter being an unnatural trap that can weaken men.  The Ken Kelly cover of the edition I read is one of the best depictions of what I want from S&S (not all the time, but much of the time).  Re-reading it only reaffirmed my love for this quintessential story of rampaging barbarian reavers, decadent urbanites and bloody, bloody, combat.  It's blood, guts and sword swinging action with a soupçon of intrigue delivered with perfection.  That it brings proto-Northman ravaging down the Texas coast only makes it even cooler.
   "Marchers" introduces the central conceit of the Allison stories with the arrival of a woman.  Having climbed a ridge to look out over the grim and desolate valley of his Texas home, Allison is startled at her sudden appearance.  She is so striking he can't describes her specific characteristics, only knowing that she is "unbelievably beautiful".
   When she addresses Allison as Hialmar, in a voice "strangely accented" and "golden as distant chimes", he corrects her.   Continuing to act as if she knows him, the woman tells Allison he is greatly changed from when she last saw him, but though life has "dealt harshly with him", it "takes but it also gives".
   Condemning her as an optimist, Allison is surprised to find himself at once pouring out his soul to her.  His is angry and bitter that his infirmity has taken from him the possibility of living a life of courage and adventure.  He provides her with a litany of family members left hobbled by wounds or dead on battlefields all the way back to the Alamo.  
   Her response is to wave her hands across Allison's eyes and free his buried memories of life as an Æsir warrior in some dim pre-cataclysmic past marching over the north of the world only to end up in a Texas that existed only in Howard's imagination.  Hialmar and the warrior band he marched with were not a migratory drift of his native people, but more a predatory one.  
   Driven by a fierce need to "see beyond the horizon", a band of over a thousand Æsir from many clans left their cold homeland, Nordheim, and set off on a journey that sent them eastward across ancient proto-Asia through polar lands and down into an America still mostly empty of people.  Their trail is one "laid in blood and smoldering embers".  Recalling his memories of his band's travels, Allison omits much, fearing his readers would "recoil in horror" from description of the "slaughters, rapine and massacres".
   Finally, after years of travel in which Hialmar has grown from boy to man, the Æsir reach a city they at first take for a mirage.  It becomes clear that it is no dream.  It is surrounded by fields and orchards and they see the gleam of weapons atop the city's great surrounding wall and hear from within "the quick throb of war-drums".
   An army issues from the city and barbaric ferocity it's cut down by Æsir.  As they prepare to scale the walls and assault the city, the warriors are astounded when a Æsir woman comes out from inside.  She tells them that the city is called Khemu and its masters admit they cannot win in battle, but if the warriors continue their attack they will slaughter their own women and children and set their palaces ablaze.  Soon a deal is struck and the Æsir are being feted by the ruling priests of Khemu.
   It turns out the priests have need of the Æsir and their arms.  A great foe from the sea is bearing down on Khemu and one their own the city's soldiers won't be able to fend them off.  In return for service on the coming day of battle the Khemu will provide treasure, food and women.  The Æsir agree and the stage is set for brutal war and betrayal.  
   I find much of the story's power in Howard's descriptions of the Æsir.  They are "giants beyond the comprehension of moderns", and no man of today is as strong as the weakest of Hialmar's war brothers.  Their strength, though, is not only physical.  The Æsir are "a wolfish race" and years of wandering and fighting "instilled in (their) souls the very spirit of the wild - the intangible power that quivers in the long how of the grey wolf, that roars in the north wind, that sleeps in the might unrest of turbulent rivers, that sounds in the slashing of icy sleet, the beat of the eagle's wings, and lurks in the brooding silence of the vast places".
   I think that long quote gets to the heart of what I like best about Howard when he's not just telling a great story.  It's not that the murderous Æsir as such have any appeal me, but men standing tall in the face of all opponents and the mindless fury of nature do.  There is, I believe, something buried deep inside modern humans, that remembers a struggle for survival and instead of wanting to hide in a cave behind a fire wants to confront and overcome.   
   There's more to the story.  If you've read it you already know how it goes and if you haven't you should read it now.  "Marchers"'s penultimate sequence involves an epic battle between proto-Aryans and proto-Caribs (led by another far from home Northman) that cries out to be filmed.  Beyond that is a not unexpected (or undeserved) betrayal, a goddess in the attic and an explanation of why Texas looks the way it does.  
   "The Garden of Fear" is the least of the three tales.  It commences with Allison informing his readers that in a deep, prehistoric past he "was Hunwulf, a son of the golden-haired Aesir".  Worshipping only Ymir, his particular tribe of proto-Aryans left their snow covered homeland for some unknown, distant destination.
   Hunwulf was born during his people's Völkerwanderung and never knew the cold home of his race.  He "came to full manhood" along a trail that "passed over bloodstained ashes of butchered villages".  While the tribe lingered sometimes in fertile lands, they always moved on at some point, ever southward.  The Æsir are a rootless, ever moving, ever restless nation.
   Hunwulf kills his tribe's greatest hunter, Heimdul, for the sake of the beautiful Gudrun.  Allison claims Helen of Troy and Alexander's Thais are "but pallid shadows" of Gudrun.  Loving Hunwulf as fiercely as he loves her, Gudrun willingly forsakes her tribe to flee with him into the unknown east.
   While spending an evening with a hospitable tribe, Gudrun is taken from Hunwulf by a terrible, winged creature.  Pursuing his stolen love, Hunwulf encounters an evil garden, an ancient keep and the sole survivor of a nearly forgotten race.  It's all okay, just nothing special.  It doesn't have any of the sweep of "Marchers" or the mythic portents of "Valley of the Worm".  Instead, it's just sort about a guy, his girl and a monster amd some bad flowers. 
   Reading "North by Southwest; or the Yellow Rose of Valhalla" by Steve Tompkins, I was surprised to learn that "Marchers of Valhalla" doesn't get a lot of love, especially when put up against the last Allison story, "The Valley of the Worm".  I find the scale of "Marchers" and its landscape altering conclusion more satisfying than "Valley".  I also like the circle created by the mysterious woman's appearance on the Texas ridgetop and the story's finale.  
   Still, the opening of "Valley" is more lyrical and better told than "Marchers".  "I am one and all the pageantry of shapes and guises and masks have been, are, and shall be the visible manifestations of that illusive, intangible but vitally existent spirit now promenading under the brief and temporary name of James Allison", is how Howard's protagonist describes himself.  There is more of a matter-of-factness to "Marchers".  In "Valley" the atmosphere is more mythic and Howard's writing reflects that wonderfully.  
   "Valley" is the tale of "Niord and the Worm", the source of all legends of a man standing against monster: Tyr, Perseus, Siegfried, Beowulf and St. George and it works very well well as myth.  It's bereft of elaborate detail or complicated plot, instead focusing on Niord, another grim and blond-haired Æsir, and his struggle against an unknown monster.  It is beautifully basic without being simplistic.
   At the story's opening, Allison's condition has worsened.  Now he awaits death, creeping upon him "like a blind slug".  Fully aware of his past lives, his dreams aren't filled with his present, "drab, disease-racked life" but by "all the gleaming figures of the mighty pageantry that have passed before, and shall come after".  Unlike the restless man in "Marcher", here he is content and at ease.
   Niord, like Hialmar, is a wanderer, part of the far ranging Æsir tribes.  Niord, though, is no roving killer, but part of the great racial migration that will spread the Æsir across the pre-cataclysmic Earth.  In the wake of a great battle at Jotunheim, the Æsir were shattered and spread out from their homeland on "century-long treks that carried them around the world and left their bones and their traces in strange lands and wild waste places".
   Niord's tribe ends its long journey when it enters the jungle covered "Country of the Worm".  There the Æsir are halted for a short while by bloody battle with the Picts.  Allison/Niord tells us "the Picts were as ferocious as we, but ours was the superior physique, the keener wit, the more highly developed fighting-brain. We won because we were a superior race, but it was no easy victory".  I have issues here but I'll return to them later.  
   The battle ends in Pictish defeat.  Soon, a Pictish warrior, spared by a "vagrant whim", provides the foundation for peace and co-existence for the two barbaric tribes.  When a group of young warriors and their mates set off to form their own Æsir clan, the stage is set for monster fighting.
   Despite strong warnings from their Pictish neighbors, the newly formed clan sets out toward the Valley of the Worm and the ruins that dot its floor.  Following an epic battle with a sabre-toothed tiger and his recovery from his wounds, Niord decides to visit his fellow Æsir in their new lands.  There he discovers staggering and appalling devastation and no survivors.
   Of course, the only sensible reaction for Niord, is to seek the vengeance.  Only the sudden appearance of Grom stays him from following the trail of destruction to its source immediately.  Grom tells Niord the whole story of his people's encounter with the monstrous source of the devastation in the Valley of the Worm.  Armed with this new knowledge the Æsir begins to formulate a plan whereby he will be able to achieve revenge.
   What follows really could serve as the primal version of the legends Allison mentions.   Perhaps that's why so many people prefer it to "Marchers".  It is pared to the bone, leaving a note perfect story of hero against demoniac abomination.
   Returning to the meeting of the Picts and the Æsir,  that's where modern readers run up into the question of race and Robert E. Howard.  I'm not foolish enough to read every character as the author's mouthpiece.  But, still, there comes a time when it gets a little complicated.  It's one thing if those lines simply reflect the Æsirs' beliefs, but it's another when they seem proven true by their victory.   Even the Æsirs' violence is more clearly thought out: "We did not torture.  We were no more cruel than life demanded...It was not wanton bloodthirstiness that made us butcher wounded and captive foes.  It was because we knew our chances of survival increased with each enemy slain.".  
   None of this is helped by the fact that the Æsir are tall, heavily muscled, blond and blue eyed while the Picts are short and dark.  Grom, Niord's Pictish companion, is described as having gorilla-thick arms and a gorilla-broad grin.  Sure, they're vivid terms, but they are at least lazy if not indicative of a bigger problem concerning some sort assumed ethnic or racial hierarchy (and, yes, I remember the Picts are "indisputably" white).
   In "Marchers of Valhalla", the Æsir's victory over the Khemuris is because of the former's  barbarian ferocity, an overwhelming force in the face of their urban foes.  It's no more believable than some sort of racial superiority.    
   When Allison first describes the Picts he notes that "while indisputably white men", they possessed some of the traits he'd seen "among black savages in jungle countries".  This is hedged a few lines later when Allison  says that the Picts' headhunting and cannibalism grew in them as "natural adjuncts" of living in the jungles.  In all these cases there seems to be an exaggeration of cultural traits into ethnic ones which is a path to simplistic, and often ugly, stereotyping. 
   Though there are positive depictions of the Pictish warriors, Kelka in "Marchers" and Grom in "Valley", they are not the same as Hialmar and Niord.  On the one hand, barbarism is extolled but then some barbarians are too barbaric.  From where does that distinction arise?  I don't think the pre-jungle Picts would be much more of a hindrance to the Æsir than Grom's tribe is in "Valley".  Is it something genetic or something cultural?  It's not entirely clear ,though the superiority of the Æsir is never in doubt.  
   Howard's racism is something that's gotten a lot of debate on the interwebs over the years and I'm not looking to really go into it here.  I just feel, that as with many older stories, there are elements here that require a little warning beforehand for some modern readers and a some consideration about their meaning.
   I think caution is required reading these sections today.  It's possible Howard was just playing with outdated theories of race and creating his own mythopoeic tales of which our own real ones are but shadows.  Creating a fake history of the world to undergird the real one is one of the best bits of storytelling employed by Howard.    For the willing reader it provides a veneer of truth to his stories, making them feel like something more than just fiction.   
      When all is said and done, Robert E. Howard is still the writer to beat in swords & sorcery.  "Marchers of Valhalla" and "The Valley of the Worm" are exemplars of the sort of mythic roots the genre can tap.  It's as if Howard really did dredge up legends out of our unknowable prehistory.  Every word of pseudo-history he wrote in these stories is false and not a one doesn't ring utterly true.    They also kick prodigious ass providing more excitement than any dozen of the last big screen yawnfest pawned off as action movies over the past decade.  
   

Wednesday, January 23, 2013

Robert E. Howard


“Let my tribe remember,” I said, speaking slowly. “Let the tale be told from village to village, from camp to camp, from tribe to tribe, so that men may know that not man nor beast nor devil may prey in safety on the golden-haired people of Asgard. Let them build me a cairn where I lie and lay me therein with my bow and sword at hand, to guard this valley for ever; so if the ghost of the god I slew comes up from below, my ghost will ever be ready to give it battle.”

from "The Valley of the Worm"

Saturday, December 22, 2012

Worlds Fantastic and Strange

  Earlier this week, Black Gate's editor, John O'Neil, posted an article about the Bantam Solomon Kane collection, "Skulls in the Stars".  I haven't looked at my copy in years (or any my old Howard books since the Del Rey's came along), but I was immediately reminded of the amazing maps drawn by Tim Kirk.  I dug them out and was happy to find I still like them.
   I'm a fan of maps, real and fantastic.  One of my most treasured books is an pre-WW I atlas my grandfather rescued from a house he was working on.  In its pages the Habsburgs and Hohenzollerns still rule Central Europe and poor Anastasia remains safe in the Winter Palace.  For the time I'm reading I can almost believe a century of time hasn't passed since the book was published.
   Fantasy maps can help bring me into their author's worlds as well as my atlas transports me to pre-war Europe.  Sometimes the maps , sadly are the best part of a book with the names of strange kingdoms and landmarks calling out to me more clearly than their creator's words.
   For me, the best maps are more than just a picture in the front of the book.  They help foster the illusion that the author's world is a real one, one where things unknown lie over the horizon, where mysterious words hint at strange lands and customs.  Maps don't need to be super-detailed with every bit of blank space filled in and city-state named to be successful.  One of the best is below.


  The map from the Ace Conan editions is one of the most important and coolest maps for me.  I stared at the map for some time before I actually read any of the stories (it was my dad's battered, old copy of Conan the Warrior).  While the actual map of Hyboria is fairly lackluster, the superimposed map of the modern world made it mind-blowing for my twelve-year old self.  Suddenly Conan was elevated from a sword swinging warrior to someone who existed in some ancient, "real" time.  It was the first time I'd encountered that conceit in fantasy fiction and it's still one I'm a total sucker for.  Seeing that map I should have been ready for the wondrous mash-up of Cossack, Bantu, medieval and classical cultures that is Howard's Hyboria, but I wasn't.

   Several years later I came across Tim Kirk's rendering of Hyboria sans superimposition.  It's a beautiful map, rendered in thick, emphatic lines with well detailed mountains and I love what I assume is the "Tigress" in the bottom corner.  Without the modern map, though, even with REH's evocative kingdom names it looses some of it wonder.  Still, as I've written, I love Kirk's art.

      "Changa's Safari", by Milton Davis, is set in the lands straddling the Indian Ocean during the 15th century AD.  What I love about this map is that it refocused how I look at a certain part of the world.  In most maps the region's down and off center but here it's the focus of everything.
   One of Davis' goals with swords & soul is to throw off the usual northern European tropes in fantasy and create African ones.  The map pivots a part of the globe I've always sort of seen as secondary and makes it primary.  It left me just waiting to see what Davis would do next to reach his goal.

   
   And sometimes the map's as poor as the story.  From one of Lin Carter's "Thongor" books, this might have been drawn by a child (an untalented and fumble-fingered one).  It's as bereft of character as poor Thongor and Lemuria.  Carter was so caught up in trying to remind readers of John Carter and Conan that he never came up with anything that was uniquely Thongor.  The map's as sketchy and as lifeless as Carter's creation.
 
   Another great possession of mine is J. B. Post's "An Atlas of Fantasy".  It's one of those great seventies books like "Barlowe's Guide to Extraterrestrials" or "The Atlas of Middle-Earth".  Post's book collects maps from myth as well as fantasy and science fiction.  Places like things like Faulkner's Yoknapatawpha County and Al Capp's Lower Slobbovia are also depicted.  It's a beautiful book collecting maps of many of my favorite books and stories alongside others completely unfamiliar to me.  If you like maps it's worth finding.
   All this being said, books don't need maps.  Being forced to couple the author's words with my own imagination to conjure up an image of the geographical layout can be far more satisfying than just looking at a picture.  A poor map can undercut whatever success the author's had working his/her magic in my brain.  The map in "The Sword of Shannara" springs to mind (and we can argue the merits of Terry Brooks some other day, but I readily admit to having a fairly unwarranted soft spot for at least the first batch of his books).  It's flatter and less interesting than any of his prose.
   I know there's a map of Jack Vance's "Undying Earth" out there but I don't need or want it.  It presents definite, concrete borders for a world that should only exist in Vance's fever-dream writing.
   So what do you think?  Do you like them or find them a hindrance to your own imaginations?  What are your favorite and most hated?