Showing posts with label Imaro. Show all posts
Showing posts with label Imaro. Show all posts

Thursday, January 7, 2016

More Worlds Fantastic and Strange



A few years ago I wrote a piece titled Worlds Fantastic and Strange fantasy maps. Just this past Tuesday, I wrote a sequel over at Black Gate called Guides to Worlds Fantastic and Strange with more ruminations on maps at the front of fantasy books. 

The thing about maps and fantasy is there's an endless supply of them, at least it seems that way. So, here's a bunch of especially good ones.

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P.C. Hodgell's maps of Rathilien. Hodgell's an artist from a family of artists. Her maps are clean and elegant, with attractive fonts for the titles. There are also detailed 3-d style maps of various buildings in many of the books as well. Good stuff. 




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Pauline Baynes, illustrator of the Narnia books, also ended up doing artwork for several of Tolkien's books. She did gorgeous maps of both author's worlds. Both of these would make wonderful wall posters (hey, that's an idea).



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Drawn by Cliff Bird for REHupa #34 in 1978, I wish this map of Charles Saunder's Nyumbani had an outline of modern Africa behind it just like the one of Hyboria. Alas, it doesn't, and we just have to enjoy it for what it is: a guide to Imaro's travels. If that's not good enough for you, I've got nothing else to say.





Tuesday, May 28, 2013

Sword & Soul Amazon - Dossouye by Charles R. Saunders

 To date, I may have written more about Charles Saunder than any other writer on this blog.  Part of the reason is that he's  one of only a handful of authors from the swords & sorcery renaissance in the seventies still working the field AND he kicks massive backside.  The other is that I only discovered him late in the game. It's only thanks to the late and lamented Heroes of Dark Fantasy site created by Dale Rippke that I learned of Saunders and his hero Imaro.  
   To come across such an exciting S&S writer and character that I'd never even heard of seemed impossible.  Clearly, since I hadn't, it wasn't.  Within six months I'd tracked down the original Imaro books and was hooked.  Over time I got my hands on some of his stories published in various anthologies.  Not only was he writing S&S worthy of mentioning in the same breath as Conan, Fafhrd and Kane, Saunders was showing how to expand the field's horizons.
   Later I learned about the problems Saunders had suffered getting Imaro into print and keeping him there.  Just reading about his experiences is frustrating.  I was disappointed to learn he'd more or less left the genre and turned to journalism.  
   When Night Shade Books (let's all bow our heads in silence for a moment while keeping our fingers crossed) announced they were not only planning to reprint the original Imaro trilogy but brand new volumes as well I sent them my money as soon as they'd take it.  When the NSB stuff fell apart before the third book, "The Trail of Bohu", was reprinted due to low sales I was pissed off greatly.  I wanted to read new stories from Saunders and now it looked like there was to be nothing.  Personally, I would have just given up at that point.
   Fortunately, Charles Saunders was made of sterner stuff than I am.  He'd also returned to S&S just as the whole publishing business was changing.  Over the next few years he put "The Trail of Bohu" back in print and published its sequel, "The Naama War".  Since then there have been new shorts stories and a two-fisted pulp novel, "D'amballa" from a writer who'd been away for far too long.
   Saunders also resurrected and continued the adventures of a second original character, the ahosi Dossouye, a woman soldier in a royal army.  Back in 1979, he had created a sword & soul heroine to walk alongside Imaro (metaphorically, at least).  Dossouye's first story, "Agbewe's Sword", appeared in Jessica Amanda Salmonson's landscape altering "Amazons!".  She reappeared on the pages of several volumes of Marion Zimmer Bradley's "Sword and Sorceress".  Until a reprint of "Gimmile's Song" in the first "Dark Matter" anthology and a new story in the second, she'd been away from public view for nearly twenty years.


   In 2008 the fix-up "Dossouye" appeared.  It collected the original Dossouye stories and added a brand new one, "Obenga's Drum".  Its cover art by Mshindo I. Kuumba was a ferocious image of Saunder's heroine in mid attack.  Produced by the machinery of self-publishing house Lulu and Sword and Soul Media and filled with exciting stories, "Dossouye" was everything a sword & sorcery book should be.
   Dossouye is an ahosi, a female soldier in the army of Abomey.  The concept is taken from the ahosi warriors of the historical West African kingdom of Dahomey.
   At the book's outset, Abomey is preparing for an invasion by the warriors of Abanti and that kingdom's bukur, a terrible practitioner of evil magic.  Only possession of the legendary sword of Agebwe can prevent Abomey's fall.  Chosen in a dream, Dossouye is sent out of the kingdom to find and recover the sword.
   "Agbewe's Sword" is a mini-epic complete with a quest, betrayals, powerful magics and stunning fights and giant battles.  Dossouye appears as an almost meek servant of her king and emerges a powerful figure ready, even if reluctantly, to find a new path in an unknown world.
   In the end, jealousy brings disaster on Dossouye.  Tradition and fear of the prestige she wins in the war against Abanti force her to leave Abomey.  The exiled ahosi is drawn by circumstance into the great forest that covers much of interior of the great continent of Illodwe.
   The stories that follow are as small in scale as "Agbewe's Sword" is vast.  Instead of focusing on Dossouye's quest to recover a magic sword and defend her homeland, they're about her efforts to find her place in world where the traditions her identity was built on have been destroyed.
   In "Gimmile's Songs" and "Marwe's Forest" Dossouye finds and loses love.  In "Shimenge's Mask" and "Yahimba's Choice" the ahosi is forced to make decisions with possibly terrible results.  In the new and final story, "Obenga's Drum", she learns of and is tormented by the consequences of one those decisions.
   In "Marwe's Forest" and "Obenga's Drum" there are beautiful images of the great forest and its deepest, most hidden regions and inhabitants.  In "Obenga's Drum" the trees are "so tall that their foliage appeared only as a jade cloud".  It's a place teeming with life.  Troops of monkeys swing through the lower branches and high above, the great apes.  In the heart of the forest, man is noticeable only by his absence.
   In the first story, Dossouye meets an ancient, supernatural being and for a short time finds peace and love.  In the second tale, while traveling through the gigantic mtuni god-trees in the rain forest's heart she rescues and, in turn, is rescued by the diminutive Emibiti people.  Here too she finds a measure of peace, given it in return for her actions.
   Now, don't think what I'm describing are just hearts and sunshine tales.  These are still stories with plenty of action and excitement.  There are several types of demons, brutal bandits, shapechangers and dinosaurs.  Oh, and Dossouye rides a great war-bull named Gbo.
   Charles Saunders' isn't writing poetry, but stuff that's bold and vivid.  Whether he's presenting the clash of armies:
"Even as sheets of arrows flew overhead, the cavalry of both armies were the first forces to engage, crashing against each other like opposing ocean waves."
or a single warrior's engagement:
   "Dropping the war-bull's reins, she gripped the hilt of her sword in both hands.  Then, with all the strength coiled in her back and shoulders, she swung at the neck of the mokele-mbembe as though she were chopping a tree." 
he's sure to grab and hold you with his words.

   In several of the tales Saunder's creates some of Dossouye's adventures from real-world elements.  In "Yahimba's Choice", Dossouye confronts the practice of female genital mutilation.  She helps a young woman uncover the reasons behind its continued practice  and lay the groundwork for ending it.  "Obenga's Drum" the sorrowful and evil story of Ota Benga is used for that of the spirit-man, Obenga.
   "Dossouye" is not just a collection of adventure stories.  Saunder's is using Dossouye to explore how someone reacts when their fundamental beliefs are shown to have little reality.  When the fedi tree that Dossouye believes houses two of her three souls is felled, she believes she has lost the connection to her ancestors and deities and will become a zhumbi.  When that doesn't happen, she begins the journey that will take her into the great forest and lead her to search out a new version of herself.
   Time and again Dossouye meets others in places similar to her own.  Several of her encounters are with people bound by traditions that bind too tightly or are built on untruths.  Guided by her own sense of right and wrong and armed with bravery and a sharp sword, she steps forward to help them.  For nearly every adventurous event in these stories there's one about moral or emotional choices.
   Now as even cursory visitors to this blog must know, I'm a champion of the straight ahead S&S story.  Gimme a strong armed hero, a well hefted axe and a monster or two and I'm a pretty happy camper.  However, when done right, and Charles Saunders does that, there's a place for more ruminative stories.  He proves a genre's only as limiting as an author is limited.
   The most basic I like and recommend these stories is they're well told tales of adventure.  The fights are exciting, the world is colorful and well depicted and there's a nice dash of horror thrown in as well.  Charles Saunders knows how to hook you into the story and snap you back and forth like a great amusement park ride.
   The second, is that Dossouye's not just another sword-swinger.  Saunders has created an increasingly complex character who isn't just searching for the lost golden macguffin but for how to rebuild her soul.
   Finally, I love that he's continuing to create venues for his stories different from the more usual European or generic fantasy ones.  It's done without a whiff of exoticism.  I have to admit, part of me doesn't even care about the inclusiveness or boundary expanding components of Saunder's writing and all the other swords & soul authors.  I'm a little bit selfish and I just want stories that don't contain the same old overworked elements one more time.  That said, the other stuff is pretty cool too.
   Four years later a full length Dossouye novel appeared.  Titled "The Dancers of Mulukau", it looks to be a continuation, if not completion, of the exiled ahosi's search for herself.  I hope to get to it soon and report back when done.
   

Thursday, May 3, 2012

In the Mail

   Waiting on "Imaro: The Naama War" from lulu.com (it's what prompted me to write the previous post).  They e-mailed that it printed and shipped and that's got me as about excited about the prospect of a new book in the mail can get me.  I still can't believe I'm only ordering it now instead of when it first came out.
   I also just downloaded "Griots", ed. by Charles Saunders and Milton Davis, and Tim Power's "Hide Me Among the Graves" just arrived via USPS.  Good  reading ahead.



Tuesday, May 1, 2012

The City of Madness - Enter Charles R. Saunders

  I've been lax in writing about older stuff lately because I've become a terribly slow reader this year AND obsessed with Fallout: New Vegas.  So to jump start things I went to one of the masters from the swords & sorcery heyday in the seventies, now reborn in the new century; Charles R. Saunders.
   I suspect that by now most folks reading this site are familiar with Saunders and his genre expanding character, Imaro the Ilyassi warrior (and as I've said before about certain other writers; if you haven't read Saunders at least get a cheap copy of the first book, "Imaro").  Set in Nyumbani (which is derived from the Swahili word for 'home'), an alternate magical version of Africa, Imaro fights against a raft of villains that eventually lead to his participation in the great war against the Lovecraftian Mashataan.  Inspired by his love of heroic fiction, a lack of black protagonists, the racism or at least stereotyped portrayal of black characters, and a love of African culture, history and mythology, Saunders created his hero.  To quote the author himself,  "(Imaro was) specifically created as the brother who could kick Tarzan's ass".  I'll leave that to all you Tarzan fans out there to debate amongst yourselves, but I'll just say, Imaro is one tough, monster-fighting, evil wizard-killing machine.
  His first story, and Imaro's debut, was "M'ji Ya Wazimu " published in Gene Day's "Dark Fantasy #5" in 1974.  Lin Carter got his hands on it and republished under the title "The City of Madness" in "The Year's Best Fantasy Stories" from DAW in 1975.  Not owning the first, I don't know if there's any difference between the two but I expect if so it's nothing major.  The major changes came when the tale was integrated into the large, growing saga of Imaro.  It next showed up as the final portion of  Saunder's first novel, "Imaro" from DAW in 1981, which was a fix-up of the first several Imaro tales.  Finally, in the revised "Imaro 2: The Quest for Cush" from Night Shade in 2007, it became the first chapter.
   Briefly, following events preceding the actual story, Imaro is in search of a man named Bomunu who betrayed him and his bandit army and then stole his woman, Tanisha.  Imaro is a mighty warrior and bandit chief, exiled by the people of his birth.  Tracking his enemy through the forest, Imaro encounters a pygmy being tortured by a strange trio of white-skinned warriors.  He saves the pygmy whom he learns is named Pomphis.  Soon they tell each other the life stories and how they've ended up together in the forest.  Pomphis tells Imaro he saw a man and woman captured by other whites.  Pomphis, believes the whites are a group of Atlantean survivors, servants of the Mashataan who once enslaved much of Nyumbani, and have taken the prisoners to their hidden city.  Imaro, of course, with Pomphis in tow, sets off to save Tanisha and vanquish the Atlanteans.  Brutal fighting, evil sorcery, bloodshed and other mighty shenanigans ensue.
   The revisions make the story better in the ways it fits into Imaro's growing story and as written.  In the first version, the clunky archaism of "Strange and weird were the ornaments around their waists" becomes "Even more unusual than their complexion and hair were the ornaments at their waists".  It's a minor thing, but throughout, the prose is polished and brought up a notch or two.  Exposition that originally came in the form of a memory of Imaro's instead is changed to an opportunity for Pomphis to display his deep knowledge of Nyumbani's history.  In fact, the scholarly Pomphis is now presented as knowing more while Imaro, unexposed to the great civilizations of Nyumbani, knows less.  There is more about Imaro's past childhood and past life alluded to in the fix-up story; Imaro is moved to action in saving Pomphis in rewritten story by memories of a similar incident in his youth.  The whole tale moves more easily and gracefully than as originally written but without losing its demon fighting wallop.
  "The City of Madness" is fairly routine stuff strictly plot wise, though way better than much of the dreck that crowded the field back then.  It's all the other stuff it brings to the game of S&S that makes it especially interesting, even noteworthy.  The creation of Imaro and the Nyumbani setting was an attempt to rectify the absence of black images and perspectives in heroic fiction.  Imaro also came into being at the height of the blaxploitation era where, issues of the genre's attitudes about criminality aside, there where tough, black heroes doing tough, heroic things.
   As a white guy from a white neighborhood, who grew up in the seventies, when things like "Wee Pals" and Sesame Street made it seem like issues of race were only getting better and progressing toward a shiny and bright tomorrow, it's tough to imagine what the impact of reading Imaro might have been like for a black reader at the time.  I'd like to think it would have been at least invigorating.  If it works so well for me, how would I have responded to it from a non-white position?  Imaro's tough and smart, Pomphis is funny and quick witted and Tanisha's sexy but no pushover.  The villains are creepy, decaying white men skulking in their ruined city, using the Nyumbani they kill for horrific purposes.  There's also the implication that Imaro is part of a larger, epic story that is just getting underway and there are only bigger and more powerful things to come for him.  It's an appealing introduction to the character.
   It should have been a hit but it wasn't.  I'm fascinated by what DAW did when it came time to publish Imaro in book form.  The first (and almost immediately pulped) cover for the first book read "The Epic Novel of Black Tarzan".  The image of Imaro on the cover is also a pretty much "Tarzan with a suntan".  Considering Saunder's explicit goal in creating Imaro, it's a little jarring.  Digging out my copies of the original books from the eighties, I was a little startled to see that "The Quest for Cush" had a blurb from Analog  that reads "A whole new flavor of heroic fantasy".  It might be me, but there's something almost demeaning about referring to what Saunders was undertaking as simply a "new flavor".  When the third book, "The Trail of Bohu", failed to meet DAW's expectations, Saunders was dropped from their roster.  He disappeared from the genre pretty much for the next twenty-five years.  The regular (and I'm only assuming it was mostly white) fantasy buying audience wasn't buying.  Maybe DAW could have marketed it differently or targeted it better in order to build up a readership.  I sure don't know.  All I do know is that until I came across Dale Rippke's "Heroes of Dark Fantasy" a decade ago I had never heard of Imaro or Charles R. Saunders.
   In 2006 Night Shade announced it was republishing the original three Imaro novels to be followed by two new ones.  Again, for all sorts of reasons, the project failed.  After publishing the first two books, claiming poor sales, they dropped Imaro.  This time, though, Saunders didn't walk away.  He hooked up with several small publishers and the interweb wonder that is lulu and has become a novel writing machine.  There's a fourth Imaro book, "Imaro: The Naama War", two featuring his warrior-woman character, Dossouye, and a pulp novel.  He's also been part of a gestating sword and soul movement gearing to encouraging the creation of and getting in print more black themed heroic fantasy.  With fellow author Milton Davis, he edited "Griots", a collection of sword & soul short stories.  Pretty cool.


 
      To stick a toe into the discussion on Black Gate this weekend started by Theo Beale and prompted by an article by Daniel Abraham, I'm going to say sometimes you got go for the authenticity, sometimes for the mythical.  I tend to prefer the latter myself and it's a big part of what I'm seeking in heroic fantasy.  REH's Hyboria doesn't work because it's a tightly interlocking, realistic world.  It works because it's a land of adventure where Conan's epic undertakings are called for by the land itself.  It's no more true to the real northern Europe of the Volsung saga or the real Britain of the various King Arthurs.  But all are true to readers and the stories being told.  They aim for our hearts and souls.
   Nyumbani serves the same valuable purpose.  It's a mythic place created to birth new legends and offer up a perspective different from the more usual Northern European or Mediterranean ones.  I've become stupidly excited about the work being done by Charles Saunders and friends to push at and expand heroic fantasy beyond its long played in boundaries.  It's an interesting time for swords & sorcery and I love being here on the sidelines watching and commenting as it morphs and grows.