Tuesday, March 26, 2013

Beneath Ceaseless Skies #117 - Review

   Another Beneath Ceaseless Skies, #117 to be specific, another cool cover and two more good stories, blah, blah, blah.  I've been reading the mag for around a year now and even when I don't like a story I never hate a story.  Sort makes me want to hate them a little bit or wish they printed a uniformly crappy issue for a change.    But nope, bless their diligence, the powers that be over at BCS just keep plugging along, two stories every two weeks (plus audio versions of some of them).
   This month's gorgeous (as usual) cover, by Maciej Wojtala, is called "Marching Off".  I loved the glaring, brightness of the street set between the troops and the fortress rising in front of them.  Click here to see the painting in its full-sized glory.
   The issue-opener, "Armistice Day" by Marissa Lingen, is an examination of the effects of relying on magical forces to settle a war.  To prevent their opponents' victory over them, a nation's sorcerers conjured an army of creatures described as "little squashed mustardy yellow people" out of nothing.  Created as warriors, the nation is faced with the question of what to do with them when there's no longer a use for their martial or magical skills.
  "Armistice Day" is narrated by the sergeant of a unit of conjured soldiers relegated to working in the kitchens of a university of wizardry.  The supposition is that their skills with knives can easily be converted from carving men to carving vegetables.
   I'm a sucker for stories that take an old stock fantasy image and then try to examine it in a novel fashion.  When it succeeds, especially as well as it does here, I'm even happier.
   Issue #117's second story is "Blood Remembers" by Alec Austin.  Unlike the low key nature of "Armistice Day", this story's a great, big expansive one set amidst religious schism, a heretical crusade and betrayal.
   There's a whole lot going on in Austin's story and he just throws the reader into things with not a lot of explanation.  I don't want to give much away too much as there are some striking images that deserve to be experienced without my interference.
   Broadly, Anton Carcania is leading an army against the book burning forces of the anti-pope Immaculate.  In the course of the story we learn Anton was once on the wrong end of a crusade and memories of that horror still move him.
   Following betrayal by his major ally (I'm not really giving anything away), Anton initiates a plan of monstrous magnitude.  While the events of "Blood Remembers" were inspired by the Albigensian Crusade, and Austin's world has strong similarities to Medieval Europe, there's so much more to it than any simple parallels.
   So that's that.  Go look at Mr. Wojtala's pretty picture and read a couple of good stories.  I really hope BCS is meeting the expectations of its staff.  Something this consistently good deserves to be noticed and read.

Thursday, March 21, 2013

Mail Bag

Getting my hopes up about the late Lin Carter, I put a order in for all three books in the Chronicle of Kylix cycle.  The third comes recommended by Charles R. Rutledge of Singular Points.  Fingers crossed, people.


   With everybody talking up the Gonji books I had to see what's the deal.  Ordered the first one and started it the other night.  So far, so good.


Wednesday, March 20, 2013

Issue #14 of Swords and Sorcery Magazine On Line

   Another issue of Curtis Ellett's "Swords and Sorcery Magazine" went up the other week and I finally got around to reading it (yeah, I've been slack in keeping up with the magazines of late).  Not as good as the last few but still better than the first several I read.
   The opener, "Calling Fire" by Jarod K. Anderson, is really more an introduction to a character than a full blow story.  An unnamed narrator introduces the reader to a world where fire callers exist, peddling their skills at summoning heat and flame like any other tradesman.
   The narrator is setting out for an annual journey to the plains in order to let loose a year of self-control.  After limiting his talents to heating kettles or lighting candles he needs more.  More means setting the plains alight.
   Unfortunately, there are those who consider fire callers demonic and the narrator meets a trio of such people.  Up until the confrontation with the trio, I found the idea of a fire caller wandering about selling heating services a little pointless.  Several bits of information regarding the caller's trade are made clear at this stage that changed my mind.
   Anderson's writing works well at conveying the joy of the fire caller's use of his talents.  Still, it's not much of a story and, as is often the case with shorts, feels like it's been shorn from a larger piece of fabric.
   "God of the Mountaintop" by John Grover I like only a little.  Dorrin, a swordsman, and his companion Vess, a siren (like from the Odyssey) are traipsing about the countryside when they enter a village that's clearly been through the ringer.  Cattle lay dead (with bites taken out of them) in the fields and the town center's a shambles.  A brief interaction with a young boy named Sebastian reveals that only recently has new god appeared atop a nearby mountain.  Said god is always demanding offerings of food but the villagers' tithes are never enough.  Now they're contemplating a virgin as the next gift.  Sensing a scam at hand, Dorrin and Vess declare to the villagers they will right the wrongs and set them free from the false deity's bondage.
   There are some nice bits to "God of the Mountaintop", such as Dorrin remembering how he met Vess and later telling her why he's such a good guy.  The psychological problems of the villains is a nice bit of cleverness as well.  Still, everything felt a little too familiar and by the end I was a bit bored.
   So, click your bookmark, and read this month's stories.  I need to get back on track because it's only a week and half away until the next issue.

Saturday, March 9, 2013

A Crapsack Universe - "The White Isle" by Darrell Schweitzer


  A crapsack universe, according to tvtropes.org, is one where all that can go wrong does or survival is difficult and existence a constant misery.  The universe of Darrell Schweitzer's first novel (written in 1976 and published in 1989), "The White Isle", is worse.  According to a 2003 interview Schweitzer did with G.W. Thomas, the story is "a 23-year-old's attempt to write tragedy.  The basic premise is this "what if Fate and the Gods really have screwed us over?  Life's a bitch, and then you die.  The afterlife is worse.  There is no right and wrong.  Everyone goes to Hell."
   Deliberately reminiscent at times of Clark Ashton Smith's dark and cynical fantasy stories, "The White Isle" opens words of dread:

            "Hear me!
            Hear now, O Lords and Ladies, the tale of
            Evnos and Riancinera, and the doom of
            the House of Iankoros.
            Hear me!"

   "The White Isle" is the tale of Prince Evnos of Iankoros and his quest to recover his wife, Riancinera, from the Underearth and free her from bondage to Rannon, god of death.  Casting aside the warnings of his tutor, the wizard Theremderis, and the dismissive words of a demon he summons to learn the way into the Underearth, Evnos sets out alone on his quest.  A powerful sorcerer, the prince is able to make his way into the death god's kingdom and smart enough to navigate around or overcome all the obstacles that stand between him and Riancinera.


  It is at the point of Evnos' entry into the Underearth that  "The White Isle" becomes the story described in the interview referenced above.  Without  giving anything away about the terrifying imagery Schweitzer's conjured up, Evnos discovers the afterlife is unremitting pain and sadism.  There is no hope, all are damned and none are saved.  It's as inventively cruel and painful as Michael Shea's Hell in the Nifft stories but bereft of even black humor.

   Evnos' early life, his education and marriage then his quest to rescue his wife only makes up about the first half of the book.  The second half is best seen as Schweitzer described it in the same G. W. Thomas interview; an epilogue.  It tells of the years following Evnos' raid on Rannon's kingdom and the horrible prices he found he had to pay.  
   The core of "The White Isle", Evnos' journey to the Underearth, is based on a theme at least as old as that of Orpheus and Eurydice (which Schweitzer points to in the Thomas interview).  In its telling the story often sounds equally ancient.  There are moments that would not seem out of place if we were told they came from ancient Mesopotamia.  One of the most myth-like moments occurs when Evnos is surrounded by demon-soldiers of Rannon.  He distracts, then overcomes them with fruit (an element Schweitzer admits to swiping from a Japanese Orpheus-type story).

"Then he remembered the bag of fruit he was carrying and what it was for.  He reached in and threw apples on the ground.
   "Here, brave ones!  The gifts of the earth!
    At once the creatures fell to fighting among themselves over the fruit for they craved it.  Over the centuries, as Glazdiri had explained, the tormented had a way of revenging themselves on their jailers by describing to them in endless, exquisite detail the pleasures of the upper world, which Rannon's creatures of course would never know."

  An atmosphere like ancient legends may suffuse "The White Isle", but its utter and unavoidable hopelessness makes the novel feel modern.  This book extends far beyond nihilism.  Only at the book's very end, when a creation story is presented, is there any hint of some possible escape due to the existence of something outside of and greater than Rannon.  Even that, though, is not assured.  This is one of the bleakest fantasy books I've ever read and I've read R. Scott Bakker.
   Still, this is not a book to be missed.  If  the success of "The White Isle" should only be judged by how well it succeeded at achieving the task its author set himself then it's a near perfect one, but there are several other good reasons to read it.  Schweitzer created a sympathetic character in Evnos and as he grows and matures the reader becomes attached to him.  When he's hurt learning magic or by the death of his wife, we feel it.  We want his quest to succeed nearly as urgently as Evnos does.  His determination is something to behold.  Like him we are horrified at the reality of the world laid bare.  It's also a book of inventive world construction and exciting storytelling.  
   I haven't read much Schweitzer but if this is a reasonable sample of his wares I'm ready to try more. 

Thursday, February 28, 2013

It'll Make Your Nape-Hairs Standup - "Young Thongor" by Lin Carter (with Robert M. Price tagging along)


   After my harsh review of "Thongor and the Wizard of Lemuria", I never thought I'd go back to Lin Carter's character. Then I saw something positive about "Young Thongor", edited by Adrian Cole.  I never knew there where stories about Thongor's early days and here they were collected in one volume.  As an added bonus there were three new stories written by Robert M. Price (of Crypt of Cthulhu fame).  I've enjoyed all Price's Mythos stories in the absolutely indispensable Chaosium Mythos anthologies, so I figured that would be a nice bonus.  So I took a chance and bought it.  Okay, so at $3.43 it really wasn't much of a chance, but if you've read "Thongor and the Wizard of Lemuria" you might think otherwise.
   The Thongor novels are mash-ups of Robert E. Howard and Edgar Rice Burroughs.  You get your standard issue, square-cut, black haired barbarian together with super-science which should be the right concoction to get any S&S fan's blood pumping.  The problem is, while I haven't read the entire series, I can safely say the ones I have stink.  His syntax is awful, the monsters are dull and Thongor's got no more life than the ink on the page.
   In "Young Thongor" it turns out Lin Carter could actually write exciting and engaging, if still derivative, stories.  The stories ditch most of the Barsoomian trappings found in the novels, sticking to mostly pure REH and are the better for it.  Maybe he took a little more time on the stories, maybe he had learned his craft a little more.  Whatever, the short stories, though not on a level with his seventies compatriots like Wagner or Saunders, are solid, S&S fun that I can imagine rereading someday.
   The first story is the weakest in the book and it's still stronger than "Thongor and the Wizard of Lemuria".  In "Black Hawk of Valkarth", we meet the teenage Thongor, sole survivor of the Black Hawk people. Only chance saved him from death during the massacre of his tribe by the Snow Bear tribe.  Armed only with Sarkozan, the sword of the ancient hero and tribal founder, Valkh the Black Hawk, and taken from the hand of his dead chieftain, Thongor sets off across the snowy countryside seeking bloody revenge.  Thongor's plan is pretty nifty but the story suffers from a little too much been-there-done-that as far as origin stories go.
   Following his successful revenge against the Snow Bear tribe, Thongor begins a long trek towards the warm, jungled lands and mighty kingdoms of southern Lemuria.  The next three stories, "The City in the Jewel", "Demon of the Snows" and Price's "The Creature in the Crypt" cover the barbarian's southward journey and Carter starts showing a little flair and the sort of over the top craziness I prize in S&S.
   With "The City in the Jewel", we get exactly that; Zazamanc, a sorcerer, has sought immortality by creating an entire world for himself and hiding it away from Death's sight in a great gem. For his own amusement he tricks and traps men and women into his realm. Once captured, the mighty thewed Thongor is forced to fight in an arena for the sorcerer's pleasure. Thongor, of course, soon becomes involved in plans to kill the unkillable Zazamanc and free himself from bondage.
   The story's highlight is Zazamanc.  Through all the stories, Thongor suffers from being a little too bland and cookie cutter of a barbarian. It's as if Carter had a checklist; square cut, black hair, might arms, big sword, more honorable than civilized men.  He's rarely the highlight, even in the best of the stories.
   Convinced by divination Thongor will cause his death, Zazamanc is still reluctant to kill him when a demon he summons warns that "if you slay him, or order him slain, or set him in such danger that his death ensues, your own death will follow swiftly".  Carter offers some insight into a seemingly all powerful wizard and the things that actually cause him fear.  Almost bored with his deathless existence he is still terrified at its coming to an end.
   "The Demon of the Snows" introduces Thongor to women and the ways of love.  He also gets to explore a possibly haunted keep and tangle with a horrifying worm-monster.  The first two thirds of the story are action-free but tense.  Carter did a great job depicting what Thongor finds in the castle and his effort to solve the mystery of what happened to its inhabitants.

"They went on searching for some signs of life.  Behind them, dangling limply in the iron chains, the dead man hung, turning idly this way and that as a gust of wind moved down the draughty halls.  The skull-like face of the old man still bore the rictus of silent laughter.  Thongor wished he knew what had made the old man smile."

  The finale with the demon is sufficiently fun but it's the horror story mood that precedes it that makes the story a success.
   "The Creature in the Crypt" is notable mostly for having served as the genesis of "The Thing in the Crypt", a Conan story Carter wrote for "Conan".  According to Adrian Cole's excellent foreword, Carter had planned to develop the plot into a Thongor story but never got around to it before his death.  Price took it upon himself to make the effort. It's okay, what with a revivified blue skinned, three-eyed ancient king in a mysterious cave, but that's about all it is. Like it's Conan version it's only a trifle of a tale.
   In "Mind Lords of Lemuria", also by Price, Thongor, after establishing himself in the civilized south lands, has entered the service of an ambitious lord, the Sark Arzang Pome of the city of Shembis.  Thongor is part of an expedition into the Lemurian jungles in search of silver for the greedy Sark.  Along the way they encounter the major plot element of "The Shadow Out of Time".  I'll just let you know "Mind Lords" features mind-swapping aliens and chapters entitled "Thongor against Thongor!" and "Thongor Berserk!".
   "Mind Lords" just doesn't feel right.  Carter's stories work because, unoriginal as they are, clearly spring from deep inside his great, beating, fan-boy heart.  They overflow with the intense enjoyment Carter seems to have gotten from trying to recreate stories in the styles of his literary heroes.  This story is too labored.  It feels like a parody of something that's already, even if unintentionally, a little parodic.  Everything's a little too much, too over the top.  I also think Carter would've used the actual Great Race of Yith and made the HPL-crossover explicit.
   With "Silver Shadows", Price succeeds at creating a more Carterish feeling story.  Tired of working for others, Thongor has turned his hand to banditry.  Still, though an outlaw, he finds himself again in the service of Arzang Pome in search of silver.  This time it's a cursed hoard of the metal hidden in the tunnels under Shembis.  There's a kindly wizard, a delectable courtesan and a reptilian ape-monster.  Not a bad story at all.
   "Keeper of the Emerald Flame" is my favorite tale in the collection.  Thongor now leads a band of outlaws in the regions around Shembis and the Sark has sent out troops to run him to ground.  Evading the Sark's forces, Thongor and his band find themselves in unknown lands.  They meet a jungle girl and find a pre-human city out of dark legends. Those legends also include stories of great quantities of gems just waiting to be found.

"The colossal stone wreck was one of incredibly detailed and curiously unfamiliar architecture. The eye became lost in a maze of balconies, towers, colonnades and buttresses. The mind was baffled and confused among the mad profusion of wall and arch and wing and extension. It was not so much one building as a cluster of buildings, all built together in a man-made mountain of stonework....Like a titanic idol, hewn from a solid mountain of dead black stone..it squatted, brooding, amid dreary waste of desolation."

   It's not the most poetic of descriptions but it works well conveying the alien nature and scale of the ruins.  From the girl, Thongor learns that the place is haunted by Shan Chan Thuu, a wizard who came out of distant Omn centuries ago to learn the secrets of the dead city.  Still hiding from the Sark's men and hoping to find the gems, Thongor and his crew risk a night in the ruins. Soon enough his men start dying in horrible, bloody ways.
   Again, like in "The Demon of the Snows", Carter's aim appears to be tension and atmosphere, not action. S&S's roots are as deeply planted in horror as adventure tales.  Chelim, his lieutenant, says to Thongor, "I get the feeling this place is somehow alive - watching me - waiting for me to take a false step, before it pounces; or does something worse."  As his men start to die, fear grows and Thongor sets out to confront whatever horror is stalking them.  
   The foreword to "Black Moonlight" tells us Thongor was eventually captured by Arzang Pome and set to work as a galley slave.  Freeing himself in a bloody uprising, Thongor makes it to the pirate city, Tarakus, and becomes famous as the captain of the "Black Hawk".  This story brings Thongor and his shipmates to the haunted island of Zosk in search of legendary treasure.  The usual lunacy transpires - savage beast-men attack, the moon runs red and a stone monster lurches into action.  Short, sharp and bloody.
   "Young Thongor" comes to its conclusion with "Thieves of Zangabal".  Thongor has run afoul of the pirates' king and finds himself forced into robbing a sorcerer for a Lemurian nobleman.  The story's a little long and the fights are a little dull, but the complicated demon that serves as Thongor's primary antagonist is a clever creation.
   Where "Young Thongor" fails too often is with the character of Thongor.  He's too perfect a hero.  A teenage barbarian never exposed to civilization, he's too knowledgeable about too many things too quickly.  He also seems too young to be leading bands of experience bandits and pirates.  He never quite seems as young as he supposed to be and too mature.  Mostly, though, he's a bit too dull. He's brave, noble and rarely unsuccessful. It's a little hard to suspend all my disbelief every time.
   Fortunately, the book succeeds at creating a fun, ruin and demon haunted world at the dawn of time.  Almost overstuffed with background, Carter's Lemuria teems with vivid life and adventure.  It doesn't aspire to the same depth as REH's Conan or Wagner's Kane stories or break ground like Moorcock's Elric or Saunder's Imaro series.  What it does is provide great, straight up S&S that'll give readers looking for a few hours of thrills a good time.  I'm really grateful to Adrian Cole for overseeing this collection and getting out there.

NOTE: I am surprised how hard I've been on the late Mr. Carter. I tend to keep my claws sheathed even when writing about authors/stories I despise. I suspect it's only because he's dead that I'm so harsh and dismissive about his books. I struggle not to be mean spirited or flippant about writing I don't like because I think it's cheap and serves no good purpose. Criticism should be about promoting the good and seeking to explain why failures fail in hopes of encouraging better writing in the future. Ripping people and their works does none of that.
   With Lin Carter, though, it's unfortunately too much a part of the general S&S community. Sure, he could be a sloppy writer. Too often his stories seem more like fan-fiction than original writing. Still, the general attitude toward him seems a little too much. A lot of it comes from his association with Sprague de Camp and his control over Conan for so many decades. From all accounts, Carter was a decent guy undeserving of the sort of dismissal he often gets. He also did more than so many others to promote fantasy and specifically S&S. In the future I'm going to try to show a little more respect for someone incapable of fighting back and who did so much for a genre I love.

Saturday, February 23, 2013

Issue #13 of Swords and Sorcery Magazine On Line

   Yep, Curtis Ellet's Swords and Sorcery Magazine is on a roll.  For several months in a row the quality of the stories he's published has been solid.  This month, two more authors unknown to me, to more good stories.
   The first, "Odin's Mirror" by Andrew Knighton, is a good piece of alternate history with vikings and, well, read it and find out.  Not much action but lots of stuff that's just very cool.  As with a lot of alternate history, there's a single twist that doesn't bear a lot of scrutiny, but once you accept it the rest flows in its wake perfectly.
   Even better is Rick Silva's "Soup".  Donna, a mercenary comes upon a town being robbed by a band of out-of-work mercenaries.  Almost at once, she's challenging the bandit's leader, Hoth, for leadership and quickly loses.  Before he and his men leave town, Hoth lets her know he expects her to be better prepared for another encounter in a week.  Instead of just fleeing, knowing he'll chase her down, Donna sticks around to work a little "magic" and ready herself for the gang's return.  It's a fun twist on "stone soup" and Seven Samurai.
   I'm really happy to see Swords and Sorcery Magazine maintain its new level of quality.  It'll be interesting to see how the magazine evolves.

Sunday, February 17, 2013

Andre Norton - 1912-2005


"I am Elys. If my brother said aught of me, you also know that I shared his upbringing in part. Sword and shield-work I learned even as he did in his childhood. Though when we were grown we went separate ways. However, there was a bond between us, and when I was warned that he was in peril, I came, even as he would have come had he heard I walked into danger."
"But -- but how did you know he was gone -- lost in the hills? No messenger has ridden from here. We have kept it secret lest worse happen if it were known."
Brunissende watched me now with the same side-look I had seen in other women.

from "Dragon Scale Silver"