Showing posts with label Jack Vance. Show all posts
Showing posts with label Jack Vance. Show all posts

Thursday, August 28, 2014

Mail Bag

I actually bought some honest-to-goodness physical books this past summer. Two, actually. One's thin and one's thick.

The thin one's The Fox Valley Murders, one of Jack Vance's mysteries. I've never read one. I enjoy his sci-fi/fantasy work immensely and expect good things of this. I'm anxious to see how someone I know for black humor and ornate prose handled what looks like a small-town mystery.








The replacement was a Norton Critical Edition of Othello. I've read a decent amount of Shakespeare over the years and took a class in college but I've never read this (or The Tempest). I pick up Norton Critical Editions pretty much whenever I find them in decent shape. Even when I don't read the plays or stories right away I read through the attached essays and criticism.



I also bought several e-books over the past season. For $1.98 I got all four Captain Blood books by Rafael Sabatini. Sure, you can get 'em for free on Project Gutenberg, and sure Odyssey is misspelled on the front cover, and sure there are typos, but what the heck, they're full formatted and have workable ToC so I'm happy enough for my two dollars. I'm well into the first book, a collection of linked stories titled Tales of the Brethren, and it's great. Blood's a much more pragmatic and dangerous character than Errol Flynn portrayed him.



Last year I became aware of Laird Barron thanks to James McGlothlin's review of The Croning  over at Black Gate. Deciding to see if I'd like Barron's work I bought The Imago Sequence and was hooked. At some point in the story "Hallucigenia" I found myself feeling I should never bother writing again. Maybe I wouldn't be as affected if I reread the story tonight but in that moment, Barron's prose made clear to me what great writing is.



McGlothlin cost me some more money this August when he reviewed the new anthology of Barron-inspired stories, The Children of Old Leech. Unlike most books I mention in these Mail Bag post, I've already read this one. I'd give it a solid 3.5 stars. The good stories are great, gut-wrenching things. The last line of John Langan's "Ymir" will haunt me for long time. Unfortunately, the weak stories really stink. They're the sort that are all vague, and more dreamy than nightmarish. The sorts of dull stuff that too often haunts anthologies you otherwise love and makes you drop your rating down a notch or two.


Finally, after Howard Andrew Jones' post, Pulp Swashbucklers, I sprung for two Wildside collections, the Pirates Megapack and the H.Bedford Jones Megapack, again at a total cost again of $1.98. Looking at the contents along with all the other stuff I'm supposed to be reading this fall I'm starting to feel a little overwhelmed. But in a good way. 


Saturday, February 11, 2012

The Dying Earth's End - Morreion




   Not all swords & sorcery has to be Howardesque sagas with blood pumping action and grim heroes. Sword wielding men and women do tend to dominate the genre, though. Even the humorous escapades of Fafhrd and the Gray Mouser are filled with dashing swordplay and the elemental-commanding Elric is pretty much synonymous with his cursed sword Stormbringer. Fortunately there's plenty of enough room in the genre for the darkly-humored and cynical tales of "The Dying Earth" by the inimitable Jack Vance (whom the New York Times wrote about in 2009).  There is little swordplay and much spell flinging.

   The conceit of a dying earth, the sun dimmed or extinguished, apparently has roots running back to the Romantic movement of the late 18th and early 19th centuries. Since then, from Lord Byron to H. G. Wells it has been used for varying authorial purposes. Mostly they used it to comment on the end of humanity and civilization. I think it was Clark Ashton Smith, though, who first hit on the idea of using it for a fantasy playground filled with a fin de siècle spirit in his tales of Zothique. 
   
   Armed with a vocabulary as esoteric, strange and wondrous as Smith's, Jack Vance, with the publication of "The Dying Earth" in 1950, provided the sub-genre with a name and initiated a series of uniquely strange stories. From the appearance of the first book through that of "Rhialto the Marvellous" in 1984, created a splendidly colored addition to swords & sorcery. 

Following "The Dying Earth", Vance returned to the milieu with "The Eyes of the Overworld" in 1966. In it he introduced Cugel the Clever, an amoral figure of no nobility and no trustworthiness or worth at all, save as a vessel for Vance's witty dialogue and his critiques of human vanity, greed and callousness. He survives the danger his cupidity leads him into only to return for more in 1983's "Cugel's Saga". Two stories in that book appeared earlier in Lin Carter anthologies.
   In 1984 the last volume, "Rhialto the Marvellous" appeared (reviewed by Grognardia in 2010).  It is composed of three stories, "The Murthe", "Fader's Waft" and "Morreion".  All feature the mighty wizard Rhialto, called the Marvellous for the elegant cut of his clothing, including a "six-tiered black satin hat" and the flourish with which he wears them.  Together with his wizardly brethren, including Haze of Wheary Water and Vermoulian the Dream-Walker, he faces off against opposing wizards, occasionally his colleagues and archveults from the planet Jangk.
   The final tale, "Morreion", was first published in Lin Carter's "Flashing Swords #1".  Unlike that collection's opening story, "The Sadness of the Executioner", I love this one.  It's filled with magical fights, scheming and sniping between Rhialto and the other wizards of Earth's 21st Aeon and a journey to the end of space and the nothing that lies beyond it.  And it's presented in Vance's fun, ornate style.
   The story opens with the archveult Xexamedes digging for gentian roots in the Were Wood.  While an archveult is never fully described we do learn they have blue scales, movable black plumes and stand over seven feet tall and are "slim as lizards".
   We soon learn the archveults were driven from the Earth in years past by the wizards, including Rhialto.  In return for be allowed to flee with their lives they agreed to teach the wizards the secret of their IOUN stones.  These magical gems orbit their owner's head and provide them a wide variety of magical enhancements.  
   In order to secure this knowledge the wizards send one of their own, Morreion, to follow the archveults to their world.  He was never heard from again and the secret was never learned.
   With the reappearance of an archveult and his capture by Hearark the Harbinger and the diabolist Shrue, the wizards are prompted to inquire once into the IOUN stones.  The captured Xexamedes offers to provide the information but escapes.  
   Following the archveult's escape and the destruction of his aviary, bird-women and servant by Gilgad's "Instantaneous Electric Effort" spell in the ensuing chase, Rhialto finds a leaf pinned to his doorway by a thorn.  It proclaims "NOTHING THREATENS MORREION".  
   Here's a taste of Vance's writing.  Surveying the devastation wrought on his home by Gilgad's spell, Rhialto gives orders to his servant Puiras; "At midday prepare a meal for the Minuscules— gruel and tea will suffice. At sunset serve out the thrush pate. Next, I wish you to scour the tile of the great hall. Use no sand, which grinds at the luster of the glaze. Thereafter, clear the south sward of debris; you may use the aeolus, but take care; blow only down the yellow reed; the black reed summons a gale, and we have had devastation enough. Set about the aviary; salvage all useful material. If you find corpses, deal with them appropriately. Is so much clear?"
      The note leads to Rhialto and the other wizards struggling to determine what the note might possibly mean.  They eventually decide that they must seek out Morreion and he must lie at the end of the universe.  To prevent each other from securing an advantage regarding the IOUN stones they all decide to go.
   Their journey is conducted by means of Vermoulian's "peregrine palace", a glittering, turreted thing that can travel the reaches of space.  To find their lost colleague they "travel through clouds and constellations..., past bursting galaxies and meandering star-streams; through a region where the stars showed a peculiar soft violet and hung in clouds of pale green gas; across desolation where nothing whatever was seen save a far few luminous clouds".
   Who and what the wizards find at the universe's end is for you to discover.  Like "The Jade Man's Eyes" did for Michael Moorcock's Multiverse, "Morreion" does for Vance's Dying Earth.  It serves as a perfect introduction, highlighting the conniving, self involved characters that Vance excels at creating and his stunning prose.  
   There's an omnibus edition of the Dying Earth novels, called "Tales of the Dying Earth" that Orb published in 2000.  You can get it for about eleven buck with shipping from Amazon used.  Any fantasy fan worth his or her salt should own these books.
   
   
   

Tuesday, September 7, 2010

Beginnings

   In the past I've written and talked about developing some sort of site dedicated to Swords & Sorcery and Heroic Fantasy. It's the stuff I grew up reading in my dad's beat up "Flashing Swords" anthologies and Lancer's illegal "Elric" volumes. I have stacks of beat up Lin Carter pastiches alongside my hard sought Charles R. Saunders' originals and love them both. It fills me with nostalgia but it also gets the adrenalin pumping as I'm reading it.

   My vision of S & S is pretty expansive and not limited to (though totally including) the adventures of neckless barbarians with double bladed axes in chainmail loincloths. I consider (and I know I'm not being particularly original here) the stories of Clark Ashton Smith and Jack Vance's "Dying Earth" as important to the development of the genre as heavy lifting done by Robert E. Howard in the beginning and later by the likes of Fritz Leiber and Michael Moorcock.

   I'm not sure exactly what I'm going to do on this site but if men with thick necks and swords, kidnapped princesses, goateed sorcerers with pointed cowls and lost temples have any appeal, stick around.