Showing posts with label Sprague de Camp. Show all posts
Showing posts with label Sprague de Camp. Show all posts

Thursday, October 24, 2013

The Magic Goes Away and "Rational" Fantasy


   I can't believe I've never read Larry Niven's The Magic Goes Away sequence ("Not Long Before the End", "What Good Is a Glass Dagger?" and The Magic Goes Away). I went through a big Niven phase in the eighties and most of my friends read these stories. I know somebody told me the plot of Glass Dagger at some time. Still, never read them till last week.  As usual, there's a review over at Black Gate.


   They're not bad, just not overly engaging. I found 
the stories, like with most of my experience with Niven's writing, were better than the novel. His characters tend to be a little flat and he's given to lots of talk-talk-talk. I remember the last time I read Ringworld and realizing something like half the book (well, it felt like that) involved Louis Wu and his motley crew flying and yakking. If his concepts grab you they can sweep you up and over the longueurs and thin characters. .

   Sandra Meisel's essay at the back of The Magic Goes Away is a nice in-depth look at the Niven's fantasy stories and what he was trying to accomplish - rational fantasy. He himself referred to it as "rivets & sorcery". It's a great idea but I don't think he was totally successful at it. Not the concepts mind you, only the results.

The only other writers who tried to do the same thing that jump to mind
are Sprague de Camp and Fletcher Pratt. I've read a lot of the former but only Pratt's collaborative works. 
I remember liking de Camp's Novarian stories a lot but they're also played pretty much for laughs. I think as much as he intellectually loved fantasy, de Camp, in his heart, couldn't take it seriously and couldn't help trying to take the piss out of it. I suspect it's why his Conan stories are such slack affairs.
The Niven stories are played straight but they're fairly soulless, settling for bigger ideas than emotion. I think the only book of his that ever really moved me, and I say this a huge Known Space fan, was Inferno, and that's a Pournelle collaboration.
So, does anyone known of any other efforts to create totally rational fantasy? I know I must be missing some obvious ones ('cause that's the way my brain works). Let me know as well as you're take on the whole idea of rational fantasy.


This past week's music was indeed a healthy dose of Ocean Colour Scene, perhaps the lone survivor of England's trad-rock phase from the mid-nineties (Paul Weller doesn't count, being much of the inspiration for the whole genre itself).  This came to an end with John Fultz's post at Black Gate about metal band Conan.  Not digging them so much, but some interesting other bands got mentioned and I'm checking them out now. 

Tuesday, June 21, 2011

"Hellsgarde" - C.L. Moore


   C.L. Moore's final story about Jirel, sword wielding, flame-haired, mistress of Joiry, a domain found somewhere in Dark Ages France, is the penultimate story in Sprague de Camp's "Swords and Sorcery" collection.  Despite containing the Conan story, "Shadows in the Moonlight" ("Iron Shadows in the Moon"), and the Fafhrd and Gray Mouser story, "While the Sea King's Away", it's my hands down favorite in the book.

   C.L. Moore, born Catherine Lucille in 1911 in Indianapolis, made her first professional sale hiding behind her sexless initials and introduced her first important character, Northwest Smith, in 1933.  That story, "Shambleau", was published in the November 1933 issue of Weird Tales.  The next year saw the first story about Jirel of Joiry, "Black God's Kiss".  It was printed in Weird Tales as well.

   Over the following five years she wrote five more Jirel stories, including a crossover one with Northwest Smith called "Quest for the Starstone" (and co-written with her husband, Henry Kuttner).  While clearly influenced by Robert E. Howard's near single-handed creation of swords and sorcery, the Jirel stories are closer in mood to horror tales than the the more muscular sword swinging tales of Conan and the fictional followers he inspired.

   "Hellsgarde" describes Jirel's terrifying journey into and subsequent night spent in the long abandoned castle, Hellsgarde.  Two centuries earlier its violent ruler Andred took possession of an unknown but supposedly priceless treasure.  He was set upon almost at once from all sides by numerous men bent on taking it for themselves.  In the end Andred was tortured to death and torn from limb to limb, his blood spilled out onto the floor of his keep.  The treasure, though, he kept hidden and for himself.
  Jirel's undertaking is forced on her by Guy of Garlot.  He has taken several of her retainers hostage and their lives will only be spared if Jirel enters Hellsgarde and retrieves Andred's treasure.  Hellsgarde may only be found at evening and then, sitting in the middle of a marsh dangerous with quicksand, approached only across a long, narrow causeway.  Driven by the knowledge that Guy of Garlot's own keep is impregnable and his demand for the treasure is the only way to save her men, Jirel makes the sunset journey to Hellsgarde.

   Crossing the causeway she sees several ranks of soldiers seemingly in wait for her at the castle gateway.  Only as she nears them can she see they're dead, propped up on their own spears thrust through their throats or torsos or limbs.

  As she works to overcome her fear of the dead men and wonders how and why they came to be their the gate of Hellsgarde opens.  She is greeted by a man she sees as hunchbacked even though his back is straight. Jirel wonders if perhaps her impression is caused by the crookedness of his soul.

  Jirel quickly learns that the crooked man's master, Alaric, is responsible for the deaths of the propped up soldiers.  He informs her that Alaric comes from a distant branch of Andred's family and has come to claim his inheritance in Hellsgarde.  He also ensures Jirel that Alaric will make her most welcome.

  Daring to risk the night at Hellsgarde in order to determine if Alaric has come for and found Andred's lost treasure Jirel enters the castle.  Within she encounters only more strange and unsettling things.  The men who take her horse are more beast than man to her eyes and nothing they do shakes her from that impression.

   Inside the great hall of Hellsgarde, she finds Alaric sitting before a roaring fire.  He is surrounded by a several girls and women, two boys and two great greyhounds.  Behind him is his jester, a dwarf.

   Jirel quickly sees a similarity between Alaric, the doorman and the dwarf.  Though clearly not physically alike all three seem to be twisted by some great burden.  The women's faces seem hollow and the whites of their eyes too white.  Even the dogs seem wrong.  And yet she stays.

  What follows her meeting Alaric is an escalating series of disturbing events.  Like "The Valor of Cappen Varra", "Hellsgarde" doesn't read like a more typical swords and sorcery story.  It reads like a nightmare from the sufferer's perspective.  Jirel's discomfort, fear and determination are all conveyed perfectly by Moore's clear but its precision doesn't detract from the dark dreamlike atmosphere of the story.

  "Hellsgarde" is not like Conan or Fafhrd and the Gray Mouser.  It has little of the ferocious physicality of the former or the humorousness of the latter.  Moore's story has more of the strangeness of the best of Moorcock's swords and sorcery.  Once Jirel crosses the causeway to Hellsgarde you can feel your feet shift under you as you realize the story is bringing you along into the uncertainty that makes up the sleeping world.

Note - All six Jirel stories are available from Paizo in the collection "Black God's Kiss".

Thursday, June 16, 2011

"The Valor of Cappen Varra" - Poul Anderson

   L. Sprague deCamp, engineer, author, editor. All in all a pretty busy guy who kept writing original material into his eighties. For my purposes, what interests me most here his discovery of and fascination with swords and sorcery and his editing skills.

   Ultimately, I don't care that much about his manipulation and mucking about with the Conan catalog and the resultant anger directed towards him by the legions of Robert E. Howard supporters. It was the de Camp edited Conan books and his pastiches with Lin Carter that turned me on to Howard.  They were cheap and ubiquitous and they're what got me going. Now, while not so cheap, the "pure" canonical Conan is easily come by, so it's all good these days.

   De Camp's love for Howard and the genre  (and you can argue abut that all you want but he clearly loved the stuff) in turn led him to edit several excellent collections of stories in the sixties and seventies.  While his Conan pastiches leave, shall we say, a lot to be desired, he did much to publicize and encourage the growth of the genre and those things are more than good enough for me.

   As an editor he sought to anthologize the building blocks of the genre as well as the best newer stories.   "Swords and Sorcery", edited by De Camp, and published in 1963 is accorded the honor (at least on wikipedia) of being the first anthology in the genre. It contains stories by Lord Dunsany, Howard, Kuttner, Lovecraft, Smith, Moore, Leiber and Anderson. Each story is also illustrated with a stunning Virgil Finlay illustration (he also did the cover art).

   It's a decent mix of foundational and contemporary writers.  They're all reprints and they're all at least good.  It represents about a good a cross section of the genre in 1963 as possible, though Michael Moorcock's Elric would have to wait until the follow-up collections.  But we do get Conan, Jirel and Fafhrd and the Grey Mouser as well as Prince Raynor.  That's about as great a place any new fan could start.

   And then there's Poul Anderson's wily minstrel Cappen Varra.  Later he would go on to become one of the first denizens of Robert and Lynn Abbey's Thieves World series.  When first met he's a man stuck in the miserably cold and barbarous north after undertaking a vain effort to enrich himself at northern lord's court.  He had hoped his cultured southern songs would win over his new employer and his followers.  Only the lord isn't bored by Cappen Varra's songs but he's cheap.  When he decides to make a visit across the sea he drags the minstrel along into the icy night.
 
   There's not all that much plot to the story and it reads more like a fairy tale than the more typical blood and thunder story.  Trapped on his employers' boat in a storm, Cappen Varra's forced to risk facing a troll when he's sent to explore lights on a lonely island and acquire fire and dry kindling.
 
   Fortunately, Cappen Varra wears a silver amulet he was given by a wizard for past services that he believes will protect him from trolls.  All he has to do to activate it is voice three truths in the face of danger and he will be guarded against danger.  With this in mind he lands on the island with no fear.  Once there he does indeed find a troll and fire and another thing of great value.

   Cappen Varra clearly isn't the sword wielding barbarian but instead he's cast in the trickster mold.  His discomfort as a southern sophisticate stuck with on a ship full of pseudo-Norsemen is amusing.  His fast talking approach to the troll is as satisfying to encounter as Conan's sword technique is toward a Pict.
 
   I like Poul Anderson's excursions into fantasy.  From the fairytale dream world of "Three Hearts and Three Lions" to the utter darkness of "The Broken Sword" and "Hrolf Kraki's Saga", his fantasy novels are excellent.  If you haven't yet read "The Broken Sword" you need to now.  That's all I'll say about that for the time being.

  "The Valor of Cappen Varra" is a fun story in a fun collection.  The fairytale atmosphere is a great echo of the fireside tales of the skalds and bards (and griots) that are the ultimate roots of heroic fantasy.  The book can be found on Amazon for $3 plus the usual shipping and handling costs.  It's worth it if you don't have the various stories in other collections.