Showing posts with label A Night in the Lonesome October. Show all posts
Showing posts with label A Night in the Lonesome October. Show all posts

Tuesday, March 13, 2018

A Night in the Lonesome October by Roger Zelazny and some HPL thoughts


As I was listening to the fine folks at Sanctum Secorum talk about Roger Zelazny's A Night in the Lonesome October (1993) in their excellent podcast, I was prompted to pick the book up myself. It's been several years since last reading it and it seemed time - even if it nowhere near Halloween.

For those of you not in the know, A Night in the Lonesome October (ANitLO) is Zelazny's final solo novel and one of the greatest love letters to HPL, the Universal monsters, and many other touchstones of supernatural horror from days gone by.

Snuff on the prowl
Narrated by the grizzled hound, Snuff, ANitLO, is the wonderfully macabre story of what happens in and near London during the run up to Halloween in 1887. The moon is to be full, and assorted individuals, all with roots in historical or literary characters of a dark nature, will come together on the month's final evening to either open or fight to keep closed a gateway for the Elder Gods to invade the Earth.

If you think that sounds like a dozen other HPL-inspired stories, you're right. But Zelazny isn't just telling some warmed-over story for the umpteenth time. First, there's the homage aspect. Snuff's master is a man called Jack, possessor of, and sometimes possessed by, a great silver, rune-etched knife. Through the fog-choked streets and alleys of London, Jack prowls in search of things to help him on the 31st.

the Count
Some of the players, for what they are doing is called by some the Game, are rooted in historical persons, such as the Mad Russian Monk, Rastov, and the grave robbing Morris and McCab. Others' origins lie in fiction, among them the Good Doctor and the experiment man, and the Count. There's a great article at the Lovecraft eZine that catalogues all the references. Definitely don't spoil some of the book's best surprises by reading the article first.

Each player has a familiar, responsible for certain aspects of the Game. Snuff, for instance is a calculator. Based on the domiciles of the players and other mystical points of reference, he must determine where the gate can be opened come the night of the full moon. He also serves Jack as a companion and watchdog. Each night, for the hour following midnight, the familiars can speak and be understood by their human companions. During the day, the familiars can only speak to each other.

This is my favorite Zelazny book, and that includes the original Amber series and Lord of Light. His writing is clean and clear, while still building up enough atmosphere to bring foggy Victorian London and its suburbs to life. And, while it's a real paean to the genre icons Zelzany grew up with, I grew up on those same things. I watched Basil Rathbone, Boris Karloff and Bela Lugosi on Saturday mornings when I was a kid. I read Lovecraft and true crime books about Jack the Ripper and stories about witches. There's a connection between the heart of this book and me that exceeds anything I encountered in his other works.

Each chapter of this very fun book has an illustration by the mighty Gahan Wilson (whom I just wrote about here). They're brilliantly simple. With just a few lines and some cross-hatching, Wilson adds a nice extra dollop of spookiness to the story. According to the never-wrong Wikipedia, Zelazny had wanted to do something with Wilson all the way back in the late seventies, but it took almost fifteen years for it to happen. Well, it was worth the wait. If you haven't read it yet, don't wait until next Halloween and deprive yourself of an incredibly fun read.

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Listening to the Appendix N Book Club podcast about At the Mountains of Madness (with guest, Sanctum Sercorum member, Bob Brinkman), it got me thinking about the difference between Lovecraft's best stories and my favorites. You'd think there'd be no distinction between the two, but there is.

First, let me clarify: what I'm calling my favorites are really the stories that actually kicked me in the gut and stick in my mind the most. Looking back, maybe their impact can be attributed to my age when I read them, but to this day, forty-odd years later, the effect is similar. Here's a list.

"The Outsider"  1926
"Cool Air"         1926
"The Statement of Randolph Carter"  1920
"Rats in the Walls"   1924
"The Lurking Fear"  1923

The big thing that binds these stories together is their EC Comics-style finales, each one a killer last page reveal. In the first it's the identity of the narrator, in "Cool Air" the true nature of Dr. Muñoz's experiments, and so on in the rest. Each tale's lasting, gory, impact, arises from it's closing-page denouement. That final twist of the knife or mallet to the face comes at the end, revealing deeper meaning in and lending deeper resonance to the preceding pages of terror. Lovecraft may have seen himself as standing apart from the pulp horror crowd, but he could write a pure pulp tale with the best of them.

None of them, other than a minor reference here or there, is really connected to HPL's mythos. These are all pretty much standalone horror tales that any number of other horror scribes might have set to paper.

You know, the thing about the big HPL stories - "Call of Cthulhu," "The Dunwich Horror," "The Shadow Out of Time," - is they're pretty damn big on exposition packed with exposition. Reading "The Whisperer in the Darkness," long one of my favorites, I was struck by the lack of real suspense and the surfeit of explanation. It's a great story, with some mind-blowingly cool ideas, but it doesn't possess the slow-building terror I thought it did. The same went for "The Case of Charles Dexter Ward," and "The Dunwich Horror."

Much of the impact of the big stories comes from that great cosmic indifference that defines Lovecraftian fiction. It's a big, existential terror that screams "You are less than insignificant in the face of the nameless chaos that swarms at the heart of the universe." Unfortunately, since I don't believe that, the power of that to scare me is limited. So, while the creepiness of fish-human hybrids, invisible monsters, brains in jars, and such is really creepy, the real effect Lovecraft was going for doesn't work for me.

But, what does work is that nasty, last page disclosure in those stories I listed. They're all early works, written while HPL was still finding his way, discovering a way to express that fear-of-the-void that became the hallmark of his most important stories. They're the ones, though I remember, that still send a chill up my spine in ways the big stories don't.

Thursday, February 22, 2018

Gahan Wilson: some words and a bunch of cartoons

Recently, I listened to the most excellent folks at Sanctum Secorum talk about Roger Zelazny's fun homage to the Universal monster movies, Sherlock Holmes' London, and HP Lovecraft, A Night in the Lonesome October (1993). You can (and should) listen HERE. The three hosts - Bob Brinkman, Jen Brinkman, and Marc Bruner - were delighted by the book and have a lot of fun discussing it and how it could be used to inspire RPG adventures. 

The funny thing is, unless I missed it (which we all know is entirely probable), they didn't mention one of the coolest aspects of the book: each chapter is illustrated by Gahan Wilson. Wilson is one of the greatest contemporary cartoonists, with a special love for the creepy and bizarre. His cartoons were long mainstays of Playboy and the New Yorker (they might still be for all I know). I grew up reading them in the cartoon collections my dad owned. Later I bought my own books. 

Snuff, hero of A Night in the Lonesome October on the lookout


He also drew a comic for National Lampoon called Nuts. It told the adventures of a young boy called only, The Kid. It's less overtly creepy than most of his work, but it's just as fun, and even a little melancholy sometimes, as any honest examination of being a kid will be.


Wilson is also a writer of some very good weird short stories as well as two fun novels. Many of his stories can by found in the 1997 collection The Cleft and Other Odd Tales. The first novel, Eddy Deco's Last Caper (1987) mixes a noir detective, Lovecraftian monsters, and art deco architecture. In the second, Everybody's Favorite Duck (1988), stand ins for Holmes and Watson face off against stand in for Fantomas, Fu Manchu, and Moriarty during the late 80s. All three books are terrific, playing with all sorts of genre tropes and archetypes, playing with them completely straight as much as flipping them around, as well as featuring more of Wilson's cool comics.


The thing for which most fans today probably know him for is the recently, lamentably, retired Word Fantasy Award HPL trophy. Argue how you will over the appropriateness of HPL as an award, it's a much cooler looking one than the crappy moon and tree they came up with.


What he will be remembered for most, more than his stories, more than his sculpture, are his cartoons. Unlike the more reserved, Gothic-inspired work of Charles Addams, Wilson's are more grotesque, gorier, more in-your-face. He draws on mid-century sci-fi movies, HPL, classic monsters, serial killers, whatever he needs to give you a good, creepy chuckle. His style is also more exaggerated, with weirdly wrinkled skin, piggy eyes, and all sorts of other oddball characteristics that make his work instantly recognizable as well as what makes it so cool looking. Even his straightest looking characters are off in some way and look like they've stepped out of some stranger, weirder world just to the left side of our own. 

Now, some really good cartoons.