After
my harsh review of "Thongor
and the Wizard of Lemuria", I never thought I'd go back to
Lin Carter's character. Then I saw something positive about "Young
Thongor", edited by Adrian
Cole. I never knew there where stories about Thongor's
early days and here they were collected in one volume. As an added
bonus there were three new stories written by Robert
M. Price (of Crypt
of Cthulhu fame). I've enjoyed all Price's Mythos stories in the
absolutely indispensable Chaosium
Mythos anthologies, so I figured that would be a nice bonus. So I
took a chance and bought it. Okay, so at $3.43 it really wasn't much of
a chance, but if you've read "Thongor and the Wizard of Lemuria"
you might think otherwise.
The
Thongor novels are mash-ups of Robert E. Howard and Edgar Rice
Burroughs. You get your standard issue, square-cut, black haired
barbarian together with super-science which should be the right
concoction to get any S&S fan's blood pumping. The problem is, while
I haven't read the entire series, I can safely say the ones I
have stink. His syntax is awful, the monsters are dull and
Thongor's got no more life than the ink on the page.
In
"Young Thongor" it turns out Lin Carter could actually
write exciting and engaging, if still derivative, stories. The stories ditch most of the Barsoomian trappings found in the
novels, sticking to mostly pure REH and are the better for it. Maybe
he took a little more time on the stories, maybe he had learned his
craft a little more. Whatever, the short stories, though not on a
level with his seventies compatriots like Wagner or Saunders, are
solid, S&S fun that I can imagine rereading someday.
The
first story is the weakest in the book and it's still stronger than
"Thongor and the Wizard of Lemuria". In "Black Hawk of
Valkarth", we meet the teenage Thongor, sole survivor of the
Black Hawk people. Only chance saved him from death during the massacre of his tribe by the Snow Bear tribe. Armed only with
Sarkozan, the sword of the ancient hero and tribal founder, Valkh the
Black Hawk, and taken from the hand of his dead chieftain, Thongor sets
off across the snowy countryside seeking bloody revenge. Thongor's
plan is pretty nifty but the story suffers from a little too much
been-there-done-that as far as origin stories go.
Following
his successful revenge against the Snow Bear tribe, Thongor
begins a long trek towards the warm, jungled lands and mighty
kingdoms of southern Lemuria. The next three stories, "The City
in the Jewel", "Demon of the Snows" and Price's "The
Creature in the Crypt" cover the barbarian's southward journey and Carter starts showing a little flair and the sort of over the top
craziness I prize in S&S.
With
"The City in the Jewel", we get exactly that; Zazamanc, a
sorcerer, has sought immortality by creating an entire world for
himself and hiding it away from Death's sight in a great gem. For his
own amusement he tricks and traps men and women into his realm. Once
captured, the mighty thewed Thongor is forced to fight in an arena
for the sorcerer's pleasure. Thongor, of course, soon becomes
involved in plans to kill the unkillable Zazamanc and free himself
from bondage.
The
story's highlight is Zazamanc. Through all the stories, Thongor
suffers from being a little too bland and cookie cutter of a
barbarian. It's as if Carter had a checklist; square cut, black hair,
might arms, big sword, more honorable than civilized men. He's rarely the highlight, even in the best of the stories.
Convinced by divination Thongor will cause his death, Zazamanc is still reluctant to kill him when a demon he summons warns that "if you slay him, or order him slain, or set him in such danger that his death ensues, your own death will follow swiftly". Carter offers some insight into a seemingly all powerful wizard and the things that actually cause him fear. Almost bored with his deathless existence he is still terrified at its coming to an end.
"The
Demon of the Snows" introduces Thongor to women and the ways of
love. He also gets to explore a possibly haunted keep and tangle with a horrifying worm-monster. The first two thirds of the
story are action-free but tense. Carter did a great job depicting what Thongor finds in the castle and his effort to
solve the mystery of what happened to its inhabitants.
"They went on searching for some signs of life. Behind them, dangling limply in the iron chains, the dead man hung, turning idly this way and that as a gust of wind moved down the draughty halls. The skull-like face of the old man still bore the rictus of silent laughter. Thongor wished he knew what had made the old man smile."
The finale with the demon is sufficiently fun but it's the horror story mood
that precedes it that makes the story a success.
"The
Creature in the Crypt" is notable mostly for having served as the
genesis of "The
Thing in the Crypt", a Conan story Carter wrote for "Conan". According to Adrian Cole's excellent foreword, Carter had planned to
develop the plot into a Thongor story but never got around to it
before his death. Price took it upon himself to make the effort. It's
okay, what with a revivified blue skinned, three-eyed ancient king in
a mysterious cave, but that's about all it is. Like it's Conan
version it's only a trifle of a tale.
In
"Mind Lords of Lemuria", also by Price, Thongor, after establishing himself in the civilized south lands, has entered the
service of an ambitious lord, the Sark Arzang Pome of the city of
Shembis. Thongor is part of an expedition into the Lemurian jungles
in search of silver for the greedy Sark. Along the way they
encounter the major plot element of "The Shadow Out of Time". I'll just let you know "Mind Lords" features mind-swapping
aliens and chapters entitled "Thongor against Thongor!" and
"Thongor Berserk!".
"Mind
Lords" just doesn't feel right. Carter's stories work because,
unoriginal as they are, clearly spring from deep inside his great,
beating, fan-boy heart. They overflow with the intense enjoyment
Carter seems to have gotten from trying to recreate stories in the
styles of his literary heroes. This story is too labored. It feels like a parody of something that's already, even if
unintentionally, a little parodic. Everything's a little too much, too over
the top. I also think Carter would've used the actual Great Race of
Yith and made the HPL-crossover explicit.
With
"Silver Shadows", Price succeeds at creating a
more Carterish feeling story. Tired of working for others, Thongor
has turned his hand to banditry. Still, though an outlaw, he finds
himself again in the service of Arzang Pome in search of silver. This
time it's a cursed hoard of the metal hidden in the tunnels under
Shembis. There's a kindly wizard, a delectable courtesan and a
reptilian ape-monster. Not a bad story at all.
"Keeper
of the Emerald Flame" is my favorite tale in the collection. Thongor now leads a band of outlaws in the regions around Shembis and
the Sark has sent out troops to run him to ground. Evading the Sark's
forces, Thongor and his band find themselves in unknown lands. They
meet a jungle girl and find a pre-human city out of dark legends.
Those legends also include stories of great quantities of gems just
waiting to be found.
"The
colossal stone wreck was one of incredibly detailed and curiously
unfamiliar architecture. The eye became lost in a maze of balconies,
towers, colonnades and buttresses. The mind was baffled and confused
among the mad profusion of wall and arch and wing and extension. It
was not so much one building as a cluster of buildings, all built
together in a man-made mountain of stonework....Like a titanic idol,
hewn from a solid mountain of dead black stone..it squatted,
brooding, amid dreary waste of desolation."
It's
not the most poetic of descriptions but it works well conveying
the alien nature and scale of the ruins. From the girl, Thongor
learns that the place is haunted by Shan Chan Thuu, a wizard who came
out of distant Omn centuries ago to learn the secrets of the dead
city. Still hiding from the Sark's men and hoping to find the gems,
Thongor and his crew risk a night in the ruins. Soon enough his men
start dying in horrible, bloody ways.
Again,
like in "The Demon of the Snows", Carter's aim appears to
be tension and atmosphere, not action. S&S's roots are as deeply
planted in horror as adventure tales. Chelim, his lieutenant, says to
Thongor, "I get the feeling this place is somehow alive -
watching me - waiting for me to take a false step, before it pounces;
or does something worse." As his
men start to die, fear grows and Thongor sets out to confront whatever horror is stalking them.
The
foreword to "Black Moonlight" tells us Thongor was
eventually captured by Arzang Pome and set to work as a galley slave. Freeing himself in a bloody uprising, Thongor makes it to the pirate
city, Tarakus, and becomes famous as the captain of the "Black
Hawk". This story brings Thongor and his shipmates to the
haunted island of Zosk in search of legendary treasure. The usual
lunacy transpires - savage beast-men attack, the moon runs red and
a stone monster lurches into action. Short, sharp and bloody.
"Young
Thongor" comes to its conclusion with "Thieves of
Zangabal". Thongor has run afoul of the pirates' king and finds
himself forced into robbing a sorcerer for a Lemurian nobleman. The
story's a little long and the fights are a little dull, but the
complicated demon that serves as Thongor's primary antagonist is a
clever creation.
Where
"Young Thongor" fails too often is with the character of
Thongor. He's too perfect a hero. A teenage barbarian
never exposed to civilization, he's too knowledgeable about
too many things too quickly. He also seems too young to be leading bands of
experience bandits and pirates. He never quite seems as young as he
supposed to be and too mature. Mostly, though, he's a bit too dull.
He's brave, noble and rarely unsuccessful. It's a little hard to
suspend all my disbelief every time.
Fortunately, the
book succeeds at creating a fun, ruin and demon haunted world at the
dawn of time. Almost overstuffed with background, Carter's Lemuria
teems with vivid life and adventure. It doesn't aspire to the same depth as REH's Conan or Wagner's Kane stories or break ground like
Moorcock's Elric or Saunder's Imaro series. What it does is provide
great, straight up S&S that'll give readers looking for a few
hours of thrills a good time. I'm really grateful to Adrian Cole for
overseeing this collection and getting out there.
NOTE:
I am surprised how hard I've been on the late Mr. Carter. I tend to
keep my claws sheathed even when writing about authors/stories I
despise. I suspect it's only because he's dead that I'm so harsh and
dismissive about his books. I struggle not to be mean spirited or
flippant about writing I don't like because I think it's cheap and
serves no good purpose. Criticism should be about promoting the good
and seeking to explain why failures fail in hopes of encouraging
better writing in the future. Ripping people and their works does
none of that.
With
Lin Carter, though, it's unfortunately too much a part of the general
S&S community. Sure, he could be a sloppy writer. Too often his
stories seem more like fan-fiction than original writing. Still, the
general attitude toward him seems a little too much. A lot of it
comes from his association with Sprague de Camp and his control over
Conan for so many decades. From all accounts, Carter was a decent guy
undeserving of the sort of dismissal he often gets. He also did more
than so many others to promote fantasy and specifically S&S. In
the future I'm going to try to show a little more respect for someone
incapable of fighting back and who did so much for a genre I love.